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#ifndef ACTION_H
#define ACTION_H

#include "list.h"

class Action {
	public:
		//! Action types.
		enum Type {
			Pass,    // discard
			Discard, // draw
			Riichi,  // draw
			Chi,     // discard
			Pon,     // discard
			Kan,     // draw, discard
			Ron,     // discard
			Tsumo,   // draw
			Draw     // draw
		};
		
		//! Action target type.
		enum TargetType {
			None, // No target
			Hand, // Target in hand.
			Open  // Target in open.
		};
		
		//! Type of action.
		Type type;
		
		//! Target of action (if applicable).
		TargetType target_type;
		int target_offset;
		
		Action();
		Action(Type ty, TargetType tt = None, int to = 0);
		
		//! Compare to another action.
		bool operator==(const Action& other);
		
		template<class Archive>
		void serialize(Archive & ar, const unsigned int version) {
			ar & type;
			ar & target_type;
			ar & target_offset;
		}
};

//! List of actions.
typedef List<Action> Actions;

#endif