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path: root/common/connectionbase.cpp
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#include "connectionbase.h"

#include <boost/serialization/vector.hpp>
#include <boost/serialization/string.hpp>
#include <boost/serialization/shared_ptr.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/archive/binary_iarchive.hpp>

#include <cstring>
#include <sstream>
#include <exception>
#include <stdexcept>

#include <iostream>

void ConnectionBase::start_recv() {
	request_data(4);
}

void ConnectionBase::got_data(uint8_t* data, std::size_t bytes) {
	if(pending_size == 0) {
		if(bytes != 4) {
			error("Deserialization header error.");
		}
		
		uint16_t* header = (uint16_t*)data;
		
		pending_type = (Message::Type)header[0];
		pending_size = (std::size_t)header[1];
		
		if(pending_size) {
			request_data(pending_size);
			return;
		}
		
		bytes = 0;
	}
	
	if(bytes != pending_size) {
		std::cout << "Bytes: " << bytes << "  Pending size: " << pending_size << std::endl;
		error("Deserialization attempted with incomplete data.");
		// TODO: Calling got_data() with incomplete data should be allowed.
	}
	
	pending_size = 0;
	
	try {
		// Create Boost.Serialization archive of data.
		std::istringstream is(std::string((char*)data, bytes));
		boost::archive::binary_iarchive ia(is);
		
		switch(pending_type) {
			case Message::Types::Hello: {
				Message::Hello::p m = make_shared<Message::Hello>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::Login: {
				Message::Login::p m = make_shared<Message::Login>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::LoginResponse: {
				Message::LoginResponse::p m = make_shared<Message::LoginResponse>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::LobbyStatus: {
				Message::LobbyStatus::p m = make_shared<Message::LobbyStatus>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::LobbyAction: {
				Message::LobbyAction::p m = make_shared<Message::LobbyAction>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::GameStart: {
				Message::GameStart::p m = make_shared<Message::GameStart>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::Ready: {
				Message::Ready::p m = make_shared<Message::Ready>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::RoundStart: {
				Message::RoundStart::p m = make_shared<Message::RoundStart>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::RoundState: {
				Message::RoundState::p m = make_shared<Message::RoundState>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::RoundAction: {
				Message::RoundAction::p m = make_shared<Message::RoundAction>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::RoundEnd: {
				Message::RoundEnd::p m = make_shared<Message::RoundEnd>();
				ia & m;
				got_message(m);
			} break;
			
			case Message::Types::GameEnd: {
				Message::GameEnd::p m = make_shared<Message::GameEnd>();
				ia & m;
				got_message(m);
			} break;
			
			default:
				throw std::runtime_error("Deserialization attempted on unknown message type.");
		}
	
	} catch(std::exception& e) {
		error(std::string("Deserialization failed: ") + e.what());
	}
}

void ConnectionBase::send(const Message::p& msg) {
	// Create Boost.Serialization archive.
	std::ostringstream os;
	boost::archive::binary_oarchive oa(os);
	
	switch(msg->type) {
		case Message::Types::Hello: {
			Message::Hello::p m = dynamic_pointer_cast<Message::Hello>(msg);
			oa & m;
		} break;
		
		case Message::Types::Login: {
			Message::Login::p m = dynamic_pointer_cast<Message::Login>(msg);
			oa & m;
		} break;
		
		case Message::Types::LoginResponse: {
			Message::LoginResponse::p m = dynamic_pointer_cast<Message::LoginResponse>(msg);
			oa & m;
		} break;
		
		case Message::Types::LobbyStatus: {
			Message::LobbyStatus::p m = dynamic_pointer_cast<Message::LobbyStatus>(msg);
			oa & m;
		} break;
		
		case Message::Types::LobbyAction: {
			Message::LobbyAction::p m = dynamic_pointer_cast<Message::LobbyAction>(msg);
			oa & m;
		} break;
		
		case Message::Types::GameStart: {
			Message::GameStart::p m = dynamic_pointer_cast<Message::GameStart>(msg);
			oa & m;
		} break;
		
		case Message::Types::Ready: {
			Message::Ready::p m = dynamic_pointer_cast<Message::Ready>(msg);
			oa & m;
		} break;
		
		case Message::Types::RoundStart: {
			Message::RoundStart::p m = dynamic_pointer_cast<Message::RoundStart>(msg);
			oa & m;
		} break;
		
		case Message::Types::RoundState: {
			Message::RoundState::p m = dynamic_pointer_cast<Message::RoundState>(msg);
			oa & m;
		} break;
		
		case Message::Types::RoundAction: {
			Message::RoundAction::p m = dynamic_pointer_cast<Message::RoundAction>(msg);
			oa & m;
		} break;
		
		case Message::Types::RoundEnd: {
			Message::RoundEnd::p m = dynamic_pointer_cast<Message::RoundEnd>(msg);
			oa & m;
		} break;
		
		default:
			throw std::runtime_error("Serialization attempted on unknown message type.");
	}
	
	// Extract data.
	std::string s = os.str();
	
	// Allocate buffer.
	uint8_t* buf = new uint8_t[4 + s.size()];
	
	// Write header.
	uint16_t* header = (uint16_t*)buf;
	header[0] = uint16_t(msg->type);
	header[1] = uint16_t(s.size());
	
	// Copy data.
	memcpy(buf + 4, s.c_str(), s.size());
	
	// Send buffer.
	write_data(buf, 4 + s.size());
}

ConnectionBase::ConnectionBase() {
	pending_size = 0;
}

ConnectionBase::~ConnectionBase() {
	std::cout << "Connection destroyed." << std::endl;
}