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#ifndef MESSAGE_H
#define MESSAGE_H
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
using boost::make_shared;
using boost::dynamic_pointer_cast;
#include <stdint.h>
#include <vector>
#include <string>
#include "action.h"
#include "tile.h"
#include "state.h"
namespace Message {
namespace Types {
//! Message types.
enum Type {
Undefined,
Hello,
Login,
LoginResponse,
LobbyStatus,
LobbyAction,
GameStart,
GameResume,
Ready,
RoundStart,
RoundState,
RoundAction,
RoundEnd,
GameEnd
};
}
using Types::Type;
class Base {
protected:
Base(Type t) : type(t) {}
virtual ~Base() {}
public:
const Type type;
};
class Hello : public Base {
public:
typedef boost::shared_ptr<Hello> p;
Hello(const std::string& v = "") : Base(Types::Hello), version(v) {}
std::string version;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & version;
}
};
class Login : public Base {
public:
typedef boost::shared_ptr<Login> p;
Login(const std::string& n = "", uint64_t c = 0) : Base(Types::Login), nick(n), cookie(c) {}
std::string nick;
uint64_t cookie;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & nick;
ar & cookie;
}
};
class LoginResponse : public Base {
public:
typedef boost::shared_ptr<LoginResponse> p;
//! Response type.
enum Type {
//! Invalid login attempt.
Invalid,
//! Login to lobby.
Lobby,
//! Login to resume ongoing game.
Resume
};
LoginResponse(Type t = Invalid, uint64_t c = 0) : Base(Types::LoginResponse), type(t), cookie(c) {}
Type type;
uint64_t cookie;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & type;
ar & cookie;
}
};
class LobbyStatus : public Base {
public:
typedef boost::shared_ptr<LobbyStatus> p;
LobbyStatus() : Base(Types::LobbyStatus) {}
std::vector<std::string> game_modes;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & game_modes;
}
};
class LobbyAction : public Base {
public:
typedef boost::shared_ptr<LobbyAction> p;
LobbyAction(int i = 0) : Base(Types::LobbyAction), index(i) {}
int index;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & index;
}
};
class GameStart : public Base {
public:
typedef boost::shared_ptr<GameStart> p;
GameStart() : Base(Types::GameStart) {}
std::vector<std::string> players;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & players;
}
};
class GameResume : public Base {
public:
typedef boost::shared_ptr<GameResume> p;
GameResume() : Base(Types::GameResume) {}
std::vector<std::string> players;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & players;
}
};
class Ready : public Base {
public:
typedef boost::shared_ptr<Ready> p;
Ready() : Base(Types::Ready) {}
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
}
};
class RoundStart : public Base {
public:
typedef boost::shared_ptr<RoundStart> p;
RoundStart() : Base(Types::RoundStart) {}
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
}
};
class RoundState : public Base {
public:
typedef boost::shared_ptr<RoundState> p;
RoundState() : Base(Types::RoundState) {}
RoundState(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a)
: Base(Types::RoundState), game(g), possible_actions(a) {
players[0] = pl_d;
players[1] = pl_r;
players[2] = pl_u;
players[3] = pl_l;
}
//! Player states.
PlayerState players[4];
//! Game state.
GameState game;
//! List of actions client must return one of.
Actions possible_actions;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & players;
ar & game;
ar & possible_actions;
}
};
class RoundAction : public Base {
public:
typedef boost::shared_ptr<RoundAction> p;
RoundAction() : Base(Types::RoundAction) {}
Action action;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & action;
}
};
class RoundEnd : public Base {
public:
typedef boost::shared_ptr<RoundEnd> p;
struct Score {
std::string nick;
int score;
int won;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & nick;
ar & score;
ar & won;
}
};
struct Yaku {
std::string name;
int value;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & name;
ar & value;
}
};
RoundEnd() : Base(Types::RoundEnd) {}
Tiles hand;
std::vector<Yaku> yakus;
int total_han;
int total_fu;
int won;
Score score[4];
bool game_end;
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & hand;
ar & yakus;
ar & total_han;
ar & total_fu;
ar & won;
ar & score;
ar & game_end;
}
};
class GameEnd : public Base {
public:
typedef boost::shared_ptr<GameEnd> p;
Message::RoundEnd::Score scores[4];
GameEnd() : Base(Types::GameEnd) {}
template<class Archive>
void serialize(Archive & ar, const unsigned int v) {
ar & scores;
}
};
typedef boost::shared_ptr<Base> p;
};
#endif
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