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#ifndef STATE_H
#define STATE_H

#include <boost/shared_ptr.hpp>

#include "tile.h"
#include "action.h"

class State {
	public:
		typedef boost::shared_ptr<State> p;
		
		struct Player {
			//! Concealed tiles in hand.
			Tiles hand;
			//! Open tiles in hand.
			Tiles open;
			//! Discarded tiles.
			Tiles pond;
			
			template<class Archive>
			void serialize(Archive & ar, const unsigned int version) {
				ar & hand;
				ar & open;
				ar & pond;
			}
		};
		
		//! State of players.
		Player players[4];
		
		//! Possible actions.
		Actions possible_actions;
		
		template<class Archive>
		void serialize(Archive & ar, const unsigned int version) {
			ar & players;
			ar & possible_actions;
		}
};

#endif