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#include "tile.h"
#include <algorithm>
Tile::Tile() {
}
Tile::Tile(Tile::Type t, bool re, bool ro) : type(t), red(re), rotated(ro){
}
int Tile::get_num() const {
if(type >= Man_1 && type <= Sou_9) {
return (type - Man_1) % 9 + 1;
} else {
return 0;
}
}
bool Tile::operator==(const Tile& other) const {
return type == other.type;
}
bool Tile::operator<(const Tile& other) const {
return type == other.type ? red : type < other.type;
}
Tile Tile::operator++(int) {
type = Type(type + 1);
return *this;
}
void Tiles::sort() {
std::sort(begin(), end());
}
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