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#ifndef TILE_H
#define TILE_H
#include <stdint.h>
#include <vector>
class Tile {
public:
enum Type {
// Face-down tile:
Back,
// Characters set:
Man_1,
Man_2,
Man_3,
Man_4,
Man_5,
Man_6,
Man_7,
Man_8,
Man_9,
// Circles set:
Pin_1,
Pin_2,
Pin_3,
Pin_4,
Pin_5,
Pin_6,
Pin_7,
Pin_8,
Pin_9,
// Bamboo set:
Sou_1,
Sou_2,
Sou_3,
Sou_4,
Sou_5,
Sou_6,
Sou_7,
Sou_8,
Sou_9,
// Winds:
Ton,
Nan,
Xia,
Pei,
// Dragons:
Chun,
Haku,
Hatsu
};
Type type;
bool red;
bool rotated;
Tile();
Tile(Type t, bool re = false, bool ro = false);
virtual ~Tile(){};
template<class Archive>
void serialize(Archive & ar, const unsigned int version) {
ar & type;
ar & red;
ar & rotated;
}
};
typedef std::vector<Tile> Tiles;
#endif
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