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#ifndef CLIENT_H
#define CLIENT_H
#include <string>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/function.hpp>
#include <boost/asio.hpp>
#include "connection.h"
class Client : public boost::enable_shared_from_this<Client> {
public:
typedef boost::shared_ptr<Client> p;
static p create(Connection::p c, boost::function<void (Client::p)> f);
private:
Connection::p connection;
boost::asio::deadline_timer timer;
std::string nick_;
Client(Connection::p c);
//! Start communicating.
void start(boost::function<void (Client::p)> f);
//! Handle Login-message.
void handle_login(Message::p msg, boost::function<void (Client::p)> lobby_callback);
//! Handle Ready-message.
void handle_ready(Message::p msg, boost::function<void ()> ready_callback);
//! Handle Action-message.
void handle_action(Message::p msg, boost::function<void (Action)> action_callback, Actions expected_actions);
public:
//! Return client's nick.
std::string nick();
//! Notify client of a game start.
void game_start(boost::function<void ()> callback, std::vector<std::string> players);
//! Notify client of a round start.
void round_start();
typedef Message::RoundState::Player PlayerState;
//! Send round state.
void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a);
//! Send round end.
void round_end(boost::function<void ()> callback);
//! Get action. Upon connection error, last element of expected_actions will be provided.
void get_action(boost::function<void (Action)> callback, Actions expected_actions);
};
typedef std::vector<Client> Clients;
#endif
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