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#include "game.h"
#include <boost/bind.hpp>
#include <iostream>
Game::p Game::create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
Game::p p(new Game(player_1, player_2, player_3, player_4));
p->start();
return p;
}
Game::~Game() {
std::cout << "Game destroyed." << std::endl;
}
Game::Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
players.push_back(player_1);
players.push_back(player_2);
players.push_back(player_3);
players.push_back(player_4);
}
void Game::handle_ready() {
std::cout << "Still waiting for " << waiting_players << "." << std::endl;
if(--waiting_players) {
return;
}
std::cout << "All ready!" << std::endl;
round_start();
}
void Game::round_start() {
players[0]->round_start();
players[1]->round_start();
players[2]->round_start();
players[3]->round_start();
// Sett opp runden
game_state = make_shared<State>();
// Simulates drawing 4, 4 ,4 for each player
for (int player_num = 0; player_num < 4; player_num++) {
for (int i = 0; i < 3; i++) {
for (int y = 0; y < 4; y++) {
game_state->players[player_num].hand.push_back(wall.take_one());
}
}
}
// Simulates the second part of drawing with only 1 tile
for (int player_num = 0; player_num < 4; player_num++) {
game_state->players[player_num].hand.push_back(wall.take_one());
}
// Gives an extra tile to the first player (east)
game_state->players[0].hand.push_back(wall.take_one());
round_update();
}
void Game::round_update() {
// Send RoundState, inkl. liste av mulige actions.
players[0]->round_state(game_state);
players[1]->round_state(game_state);
players[2]->round_state(game_state);
players[3]->round_state(game_state);
// Kall player->get_action(handle_action) for hver spiller som har actions
players[0]->get_action(boost::bind(&Game::handle_action, shared_from_this(), _1));
}
void Game::handle_action(Action action) {
// Sjekk action, sjekk om endelig action er avgjort
// Oppdater state
// Evt. round_end()
round_update();
}
void Game::round_end() {
// Flere runder? round_start()
// Ferdig? game_end()
}
void Game::start() {
std::cout << "Started a game with "
<< players[0]->nick() << ", "
<< players[1]->nick() << ", "
<< players[2]->nick() << " and "
<< players[3]->nick() << "." << std::endl;
waiting_players = 4;
players[0]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
players[1]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
players[2]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
players[3]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
}
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