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#ifndef GAME_H
#define GAME_H
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <vector>
#include "wall.h"
#include "player.h"
class Game : public boost::enable_shared_from_this<Game> {
public:
typedef boost::shared_ptr<Game> p;
static p create(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4);
~Game();
private:
Player players[4];
Wall wall;
Tiles dora;
bool kan_dora_pending;
PlayerNum current_player;
PlayerNum round_wind;
PlayerNum round_num;
int awaiting_players;
Action preceding_action;
int preceding_action_owner;
Game(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4);
//! Handle Ready message from player.
void handle_ready();
//! Start the game.
void start();
//! Start a new round.
void round_start();
//! Send update after a tile is drawn.
void round_update_draw();
//! Send update after a tile is discarded.
void round_update_discard();
//! Handle action after draw.
void handle_action_draw(Action action);
//! Handle actions after discard.
void handle_action_discard(Action action, int player);
enum Endcondition {
Draw,
Tsumo,
Ron
};
//! End the round.
void round_end(Endcondition end);
//! End the game
void game_end();
};
#endif
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