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#ifndef GAME_H
#define GAME_H
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <vector>
#include "wall.h"
#include "client.h"
#include "../common/action.h"
#include "gamevariant.h"
#include "standard.h"
class Game : public boost::enable_shared_from_this<Game> {
public:
typedef boost::shared_ptr<Game> p;
static p create(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4);
~Game();
private:
std::vector<Client::p> players;
int waiting_players;
Game(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4);
GameVariant *ruleset;
//! Handle Ready message from player.
void handle_ready();
//! Start the game.
void start();
void round_start();
void round_update();
void handle_action(Action action);
void round_end();
};
#endif
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