blob: 634ea4d9abc6f9dd09a0a064bf7a462c2397933e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#ifndef GAME_H
#define GAME_H
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <vector>
#include "wall.h"
#include "player.h"
#include "../common/action.h"
class Game : public boost::enable_shared_from_this<Game> {
public:
typedef boost::shared_ptr<Game> p;
static p create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4);
~Game();
private:
std::vector<Player::p> players;
int waiting_players;
Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4);
//! The wall that belongs to this game
Wall wall;
//! The current state of the game
State::p game_state;
int num_player_actions;
bool east_action;
bool west_action;
bool south_action;
bool north_action;
//! Handle Ready message from player.
void handle_ready();
//! Start the game.
void start();
void round_start();
void round_update();
void handle_action(Action action);
void round_end();
};
#endif
|