blob: 748d70f85a0c86625e8e9506e237b56b51156dbc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#include "lobby.h"
#include <boost/bind.hpp>
#include <iostream>
#include "game.h"
void Lobby::handle_connect(Connection::p connection) {
// Create player.
Player::create(connection, boost::bind(&Lobby::handle_action, this, _1));
// Get another connection.
server.get_connection(boost::bind(&Lobby::handle_connect, this, _1));
}
void Lobby::handle_action(Player::p player) {
std::cout << "Player " << player->nick() << " entered the lobby." << std::endl;
if(waiting.size() >= 3) {
Game::create(waiting[0], waiting[1], waiting[2], player);
waiting.clear();
} else {
waiting.push_back(player);
}
}
Lobby::Lobby() : server(io_service) {
}
void Lobby::run() {
// Get a connection.
server.get_connection(boost::bind(&Lobby::handle_connect, this, _1));
io_service.run();
}
|