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#include "lobby.h"

#include <boost/bind.hpp>

#include <iostream>

#include "game.h"

void Lobby::handle_connect(Connection::p connection) {
	// Create player.
	Client::create(connection, boost::bind(&Lobby::handle_action, this, _1));
	
	// Get another connection.
	server.get_connection(boost::bind(&Lobby::handle_connect, this, _1));
}

void Lobby::handle_action(Client::p client) {
	std::cout << "Client " << client->nick() << " entered the lobby." << std::endl;
	
	if(waiting.size() >= 3) {
		Game::create(waiting[0], waiting[1], waiting[2], client);
		waiting.clear();
	} else {
		waiting.push_back(client);
	}
}

Lobby::Lobby() : server(io_service) {
	
}

void Lobby::run() {
	// Get a connection.
	server.get_connection(boost::bind(&Lobby::handle_connect, this, _1));
	
	io_service.run();
}