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#ifndef LOBBY_H
#define LOBBY_H
#include <boost/asio.hpp>
#include <vector>
#include "tcpserver.h"
#include "client.h"
class Lobby {
private:
boost::asio::io_service io_service;
TCPServer server;
std::vector<Client::p> waiting;
//! Handle new connection.
void handle_connect(Connection::p connection);
//! Handle login.
void handle_login(Connection::p connection, Message::p msg);
//! Handle action.
void handle_action(Client::p client, int game_mode);
public:
Lobby();
void run();
};
#endif
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