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#include "player.h"
#include <boost/bind.hpp>
Player::p Player::create(Connection::p c, boost::function<void (Player::p)> f) {
Player::p p(new Player(c, f));
p->start();
return p;
}
Player::Player(Connection::p c, boost::function<void (Player::p)> f) : connection(c), lobby_callback(f) {
}
void Player::start() {
// Send Hello.
connection->send(make_shared<Message::Hello>("aotenjoud git"));
// Wait for Login.
connection->recv(boost::bind(&Player::handle_login, shared_from_this(), _1));
}
void Player::handle_login(Message::p msg) {
if(msg->type != Message::Types::Login) {
return;
}
Message::Login::p login_msg = dynamic_pointer_cast<Message::Login>(msg);
// Check if nick is invalid.
if(login_msg->nick.size() == 0) {
connection->send(make_shared<Message::LoginResponse>(false));
connection->recv(boost::bind(&Player::handle_login, shared_from_this(), _1));
return;
}
connection->send(make_shared<Message::LoginResponse>(true));
nick_ = login_msg->nick;
lobby_callback(shared_from_this());
}
std::string Player::nick() {
return nick_;
}
void Player::game_start() {
connection->send(make_shared<Message::GameStart>());
}
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