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#ifndef PLAYER_H
#define PLAYER_H
#include "client.h"
#include "score.h"
#include "../common/set.h"
#include "../common/cyclicint.h"
#include "../common/state.h"
#include "../common/action.h"
typedef CyclicInt<4> PlayerNum;
class Player {
public:
ClientBase::p client;
Tiles hand;
Sets open;
Tiles pond;
bool riichi;
int score;
int wind;
//! Indexes of tiles that will give tenpai (used after riichi declaration).
List<int> tenpai_indexes;
//! Player has won.
bool won;
//! List of han in winning hand.
List<std::pair<std::string, int> > won_han;
//! Value of winning hand.
Score won_value;
//! Prepare for a new round.
void round_start(int w);
//! Get a state snapshot.
PlayerState get_state();
//! Get a state snapshot, with concealed tiles filtered.
PlayerState get_state_filtered();
//! Get possible actions after a draw.
Actions get_actions_draw();
//! Get possible actions on discarded tile.
Actions get_actions_discard(Tile tile, PlayerNum discarder);
typedef std::vector<int> Targets;
//! Check if player can declare riichi.
bool can_riichi();
//! Check if tile can be called for a chi.
Targets can_chi(Tile tile);
//! Check if tile can be called for a pon.
int can_pon(Tile tile);
//! Check if it's possible to make a concealed kan.
Targets can_kan();
//! Check if it's possible to extend a pon to a kan.
Targets can_kan_extend();
//! Check if tile can be called to kan target.
bool can_kan(Tile tile, int target);
//! Check if hand is complete.
bool can_tsumo();
//! Check if tile can be called to complete hand.
bool can_ron(Tile tile);
//! Draw tile.
void draw(Tile tile);
//! Discard tile.
void discard(int target);
//! Look at last discard in pond.
Tile last_discard();
//! Claim last discard from pond.
Tile claim();
//! Declare riichi.
void declare_riichi();
//! Make chi from tile.
void make_chi(Tile tile, int target);
//! Make pon from tile.
void make_pon(Tile tile, int target, PlayerNum discarder);
//! Make open kan from tile.
void make_kan(Tile tile, int target, PlayerNum discarder);
//! Make concealed kan.
void make_kan(int target);
//! Make extended kan.
void make_kan_extend(int target);
//! Declare win on discarded tile.
void declare_ron(Tile tile);
//! Declare win on self-drawn tile.
void declare_tsumo();
//! Calculate score for winning hand combination.
Score calculate_score(const Sets& hand, List<std::pair<std::string, int> >& han, bool tsumo);
};
#endif
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