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#ifndef PLAYER_H
#define PLAYER_H
#include <string>
class Player{
private:
//What the server needs to get in contact with player.
std::string ip;
std::string port;
std::string nick;//The players nick
unsigned int id;//Either generated or fetched from database
public:
Player();
~Player();
Player(std::string& ip, std::string& port, std::string& nick);
};
#endif // PLAYER_H_INCLUDED
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