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#ifndef PLAYER_H
#define PLAYER_H
#include <string>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/function.hpp>
#include <boost/asio.hpp>
#include "connection.h"
class Player : public boost::enable_shared_from_this<Player> {
public:
typedef boost::shared_ptr<Player> p;
static p create(Connection::p c, boost::function<void (Player::p)> f);
private:
Connection::p connection;
boost::asio::deadline_timer timer;
boost::function<void (Player::p)> lobby_callback;
boost::function<void ()> ready_callback;
boost::function<void (Action)> action_callback;
std::string nick_;
Player(Connection::p c, boost::function<void (Player::p)> f);
//! Start communicating.
void start();
//! Handle Login-message.
void handle_login(Message::p msg);
//! Handle Ready-message.
void handle_ready(Message::p msg);
//! Handle Action-message.
void handle_action(Message::p msg);
public:
//! The ID of the player
int id;
//! Return player's nick.
std::string nick();
//! Notify client of a game start.
void game_start(boost::function<void ()> callback, std::vector<Player::p> players);
//! Notify client of a round start.
void round_start();
//! Send round state.
void round_state(State::p state);
//! Get action.
void get_action(boost::function<void (Action)> callback);
};
#endif
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