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#include "score.h"
inline int roundup(int value, int roundto) {
return value % roundto ? value + roundto - value % roundto : value;
}
inline int max(int x, int y) {
return x < y ? x : y;
}
Score::Score(int yaku_, int fu_, int dora_) : yaku(yaku_), fu(fu_), dora(dora_) {
}
int Score::han() {
return yaku + dora;
}
int Score::fu_rounded() {
return roundup(fu, 10);
}
int Score::base_points() {
if(han() < 5) {
// Normal hand.
return max(fu_rounded() << (2 + han()), 2000);
} else if(han() <= 5) {
// Mangan.
return 2000;
} else if(han() <= 7) {
// Haneman.
return 3000;
} else if(han() <= 10) {
// Baiman.
return 4000;
} else if(han() <= 12) {
// Sanbaiman.
return 6000;
} else {
// Kazoe yakuman.
return 8000;
}
}
int Score::ron() {
return roundup(base_points() * 4, 100);
}
int Score::ron_east() {
return roundup(base_points() * 6, 100);
}
int Score::tsumo() {
return roundup(base_points(), 100);
}
int Score::tsumo_east() {
return roundup(base_points() * 2, 100);
}
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