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#ifndef STANDARD_H
#define STANDARD_H

#include "gamevariant.h"

#include "wall.h"
#include "../common/set.h"

namespace RuleSet {
	class Standard : public GameVariant {
		private:
			//! The wall that belongs to this game
			Wall wall;
			
			//! The current state of the game
			State game_state;
			
			//! Current player, used when discarding etc
			int current_player;
			
			//! Are we in draw or discard phase?
			bool draw_phase; 
			
			//! Number of players doing action
			int num_player_actions;
			
			//! Highest value action done
			Action most_value_action;
	
		public:
			virtual void round_start();
			virtual State& round_update();
			virtual bool round_action(Action action);
	};
};
#endif // STANDARD_H