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#include "wall.h"
#include <boost/random/uniform_int.hpp>
#include <boost/random/variate_generator.hpp>
#include <ctime>
#include <iostream>
Wall::Wall() : rand_gen( std::time(0) ) {
// The wall consists of 136 tiles in Riichi mahjong
num_tiles = 136;
// Awesome algorithm that loops trough a enum and creates a wall with 4 tiles of each type (and 1 red for each 5-tile(
for( Tile::Type current = Tile::Man_1; current <= Tile::Hatsu; current = Tile::Type( current + 1 )) {
if(current == Tile::Man_5 || current == Tile::Pin_5 || current == Tile::Sou_5) {
Tile tile1(current, true, false);
m_wall.push_back(tile1);
} else {
Tile tile1(current, false, false);
m_wall.push_back(tile1);
}
Tile tile2(current, false, false);
Tile tile3(current, false, false);
Tile tile4(current, false, false);
m_wall.push_back(tile2);
m_wall.push_back(tile3);
m_wall.push_back(tile4);
#ifdef DEBUG
std::cout << "Added 4: " << tile2.type << std::endl;
#endif
}
}
bool Wall::is_done() {
if (num_tiles <= 14) {
return true;
} else {
return false;
}
}
Tile Wall::take_one() {
boost::uniform_int<> range( 0, num_tiles - 1 );
boost::variate_generator<boost::mt19937&, boost::uniform_int<> > die(rand_gen, range);
int num = die();
Tile to_return = m_wall[num];
m_wall.erase( m_wall.begin() + num);
num_tiles--;
return to_return;
}
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