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#include "wall.h"
#include <boost/random/uniform_int.hpp>
#include <boost/random/variate_generator.hpp>
#include <ctime>
#include <iostream>
Wall::Wall() : rand_gen(std::time(0)) {
}
void Wall::build() {
// Clear any previous wall.
wall.clear();
for(Tile tile = Tile::Man_1; tile.type <= Tile::Hatsu; tile++) {
wall.push_back(Tile(tile.type, tile.get_num() == 5)); // Insert a copy of the current tile, and make it red if it is 5.
wall.push_back(tile);
wall.push_back(tile);
wall.push_back(tile);
}
}
int Wall::remaining() {
return wall.size();
}
Tile Wall::take_one() {
return wall.front();
boost::uniform_int<> range(0, wall.size() - 1);
boost::variate_generator<boost::mt19937&, boost::uniform_int<> > die(rand_gen, range);
int num = die();
Tile to_return = wall[num];
wall.erase(wall.begin() + num);
return to_return;
}
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