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#ifndef GAME_H
#define GAME_H

#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>

#include <vector>

#include "wall.h"
#include "player.h"

class Game : public boost::enable_shared_from_this<Game> {
	public:
		typedef boost::shared_ptr<Game> p;
		
		static p create(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4);
		
		~Game();
		
	private:
		Player players[4];
		
		Wall wall;
		
		Tiles dora;
		
		bool kan_dora_pending;
		
		PlayerNum current_player;
		
		PlayerNum round_wind;
		PlayerNum round_num;
		
		int awaiting_players;
		
		Action preceding_action;
		int preceding_action_owner;
		
		Game(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4);
		
		//! Handle Ready message from player.
		void handle_ready();
		
		//! Start the game.
		void start();
		
		//! Start a new round.
		void round_start();
		
		//! Send update after a tile is drawn.
		void round_update_draw();
		
		//! Send update after a tile is discarded.
		void round_update_discard();
		
		//! Handle action after draw.
		void handle_action_draw(Action action);
		
		//! Handle actions after discard.
		void handle_action_discard(Action action, int player);
		
		enum Endcondition {
			Draw,
			Tsumo,
			Ron
		};
		
		//! End the round.
		void round_end(Endcondition end);
		
		//! End the game
		void game_end();
};

#endif