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#define BOOST_TEST_MODULE calculate_score
#include <boost/test/unit_test.hpp>
#include <boost/assign/list_of.hpp>
using boost::assign::list_of;
#include "../src/player.h"
BOOST_AUTO_TEST_CASE(tsumo_tanyao) {
Player player;
player.client = make_shared<ClientDumb>();
player.round_start(0);
player.hand = list_of
(Tile::Man_2)(Tile::Man_2)(Tile::Man_2)
(Tile::Pin_2)(Tile::Pin_3)(Tile::Pin_4)
(Tile::Sou_2)(Tile::Sou_2)(Tile::Sou_2)
(Tile::Man_8)(Tile::Man_8);
player.declare_tsumo();
BOOST_CHECK_EQUAL(player.won, true);
BOOST_CHECK_EQUAL(player.won_value.yaku, 2);
BOOST_CHECK_EQUAL(player.won_value.fu, 32);
BOOST_CHECK_EQUAL(player.won_value.tsumo(), 700);
BOOST_CHECK_EQUAL(player.won_value.tsumo_east(), 1300);
}
BOOST_AUTO_TEST_CASE(ron_tanyao) {
Player player;
player.client = make_shared<ClientDumb>();
player.round_start(0);
player.hand = list_of
(Tile::Man_2)(Tile::Man_2)(Tile::Man_2)
(Tile::Pin_2)(Tile::Pin_3)(Tile::Pin_4)
(Tile::Sou_2)(Tile::Sou_2)(Tile::Sou_2)
(Tile::Man_8);
player.declare_ron(Tile::Man_8);
BOOST_CHECK_EQUAL(player.won, true);
BOOST_CHECK_EQUAL(player.won_value.yaku, 1);
BOOST_CHECK_EQUAL(player.won_value.fu, 40);
BOOST_CHECK_EQUAL(player.won_value.ron(), 1300);
BOOST_CHECK_EQUAL(player.won_value.ron_east(), 2000);
}
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