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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-02-27 23:50:32 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-02-27 23:50:32 +0100
commit42fcaf7d7d374bdae934b5d9aeb32af964872681 (patch)
tree1b40bcaac0dff851aee603e221f840827c32acea /assimp.cpp
parent77361abc13c02469d41af5d937adf517ac5326b9 (diff)
Testing model-loading with assimp.
Diffstat (limited to 'assimp.cpp')
-rwxr-xr-xassimp.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/assimp.cpp b/assimp.cpp
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+++ b/assimp.cpp
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+#include <stdexcept>
+#include <iostream>
+
+#include "pattern.h"
+#include "application.h"
+
+#include "texturesdl.h"
+
+#include <assimp/assimp.hpp>
+#include <assimp/aiScene.h>
+#include <assimp/aiPostProcess.h>
+
+Assimp::Importer* importer;
+
+class FiskPattern : public Pattern {
+ private:
+ const aiScene* scene;
+
+ Texture** textures;
+
+ public:
+ FiskPattern() : Pattern("patt.jon") {
+ scene = importer->ReadFile("tewi.x", 0);
+
+ if(scene) {
+ std::cout << "Loaded model: " << scene->mNumMeshes << " meshes, " << scene->mNumMaterials << " materials." << std::endl;
+ for(int i = 0; i < scene->mNumMaterials; i++) {
+ aiMaterial* material = scene->mMaterials[i];
+
+ std::cout << "Material " << i << ": " << material->mNumProperties << " properties." << std::endl;
+
+ for(int j = 0; j < material->mNumProperties; j++) {
+ aiMaterialProperty* property = material->mProperties[j];
+
+ std::cout << " " << std::string(property->mKey.data, property->mKey.length) << ": " << std::string(property->mData, property->mDataLength) << std::endl;
+ }
+
+ }
+
+ for(int i = 0; i < scene->mNumMeshes; i++) {
+ aiMesh* mesh = scene->mMeshes[i];
+
+ std::cout << "Mesh " << i << ": mMaterialIndex = " << mesh->mMaterialIndex << "." << std::endl;
+
+ }
+
+ } else {
+ std::cerr << "Failed to import model." << std::endl << importer->GetErrorString() << std::endl;
+ }
+
+ Texture* tex_face = new TextureSDL("TEWI_face_01.bmp");
+ Texture* tex_hair = new TextureSDL("TEWI_Hair_01.bmp");
+ Texture* tex_body = new TextureSDL("TEWI_Body_01.bmp");
+ Texture* tex_hair2 = new TextureSDL("TEWI_Hair_02.bmp");
+ Texture* tex_body2 = new TextureSDL("TEWI_Body_02.bmp");
+
+
+ textures = new Texture*[10];
+
+ textures[1] = tex_face;
+ textures[2] = tex_hair;
+ textures[3] = tex_body;
+ textures[4] = tex_body;
+ textures[5] = tex_body;
+ textures[6] = tex_body;
+ textures[7] = tex_body;
+ textures[8] = tex_hair;
+ textures[9] = new TextureSDL("gradient.png");
+
+ patt_width = 50.0;
+ }
+
+ protected:
+ virtual void draw() {
+ double gl_para[16];
+ arglCameraView(patt_trans_kake, gl_para, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixd(gl_para);
+
+ //glTranslatef(0.0, -8.0, 0.0);
+
+ glRotatef(90, 1, 0, 0);
+
+ //glColor4f(1, 0, 0, 0.5);
+ glPolygonMode(GL_FRONT, GL_FILL);
+
+ for(int i = 0; i < 6; i++) { // scene->mNumMeshes
+ aiMesh* mesh = scene->mMeshes[i];
+
+ glBindTexture(GL_TEXTURE_2D, textures[mesh->mMaterialIndex]->tex());
+
+ for(int j = 0; j < mesh->mNumFaces; j++) {
+ aiFace* face = &mesh->mFaces[j];
+
+ glBegin(GL_POLYGON);
+ for(int k = 0; k < face->mNumIndices; k++) {
+ aiVector3D* texcoord = &mesh->mTextureCoords[0][face->mIndices[k]];
+ glTexCoord2f(texcoord->x, 2 - texcoord->y);
+ aiVector3D* vertice = &mesh->mVertices[face->mIndices[k]];
+ glVertex3f(vertice->x, vertice->y, vertice->z);
+ }
+ glEnd();
+ }
+ }
+
+ }
+};
+
+int main(int argc, char **argv) {
+ try {
+ Application* app = new Application();
+
+ Assimp::Importer _importer;
+ importer = &_importer;
+
+ app->patt = new FiskPattern();
+
+ app->run();
+ } catch(std::runtime_error e) {
+ std::cerr << "Exception caught: " << e.what() << std::endl;
+ }
+ return 0;
+}