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#include <AR/gsub_lite.h>
#include <AR/video.h>
#include <AR/param.h>
#include <AR/ar.h>

#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>

#include <stdexcept>
#include <iostream>

#include "texturepng.h"

class Pattern {
	private:
		double          patt_width;
		double          patt_center[2];
		int patt_id;
		double patt_trans_kake[3][4];
		
		Texture* tex;
		
	public:
		Pattern() {
			patt_width = 10.0;
			patt_center[0] = 0.0;
			patt_center[1] = 0.0;
			
			patt_id = arLoadPatt("patt.head");
			
			tex = new TexturePNG("foo.png");
		}
		
		void update(ARMarkerInfo* marker_info, int marker_num) {
			for(int j = 0; j < marker_num; j++) {
				if( patt_id == marker_info[j].id ) {
					arGetTransMat(&marker_info[j], patt_center, patt_width, patt_trans_kake);
					draw();
					//else if( marker_info[k].cf < marker_info[j].cf ) k = j;
				}
			}
		}
		
		void draw() {
			double    gl_para[16];
			arglCameraView(patt_trans_kake, gl_para, 1.0);
			
			glMatrixMode(GL_MODELVIEW);
			glLoadMatrixd(gl_para);
			
			glTranslatef(0.0, -8.0, 0.0);
			
			glBindTexture(GL_TEXTURE_2D, tex->tex());
			glBegin(GL_QUADS);
			glTexCoord2f(0, 1);
			glVertex3f(-30, -30, 0);
			glTexCoord2f(0, 0);
			glVertex3f(-30, 30, 0);
			glTexCoord2f(1, 0);
			glVertex3f(30, 30, 0);
			glTexCoord2f(1, 1);
			glVertex3f(30, -30, 0);
			glEnd();
		}
};

Pattern* patt;

ARParam cparam;

ARGL_CONTEXT_SETTINGS_REF argl_ctx;

SDL_Surface *surface;

static void init() {
	ARParam  wparam;
	
	// Open video device.
	if(arVideoOpen(NULL) < 0) {
		throw(std::runtime_error("arVideoOpen() failed."));
	}
	
	// Find the size of the window.
	int xsize, ysize;
	if(arVideoInqSize(&xsize, &ysize) < 0) {
		throw(std::runtime_error("arVideoInqSize() failed."));
	}
	
	std::cout << "Image size (x, y) = (" << xsize << ", " << ysize << ")" << std::endl;
	
	// Set the initial camera parameters.
	if(arParamLoad("camera_para.dat", 1, &wparam) < 0) {
		throw(std::runtime_error("arParamLoad() failed."));
	}
	
	arParamChangeSize(&wparam, xsize, ysize, &cparam);
	arInitCparam(&cparam);
	std::cout << "*** Camera Parameters ***" << std::endl;
	arParamDisp(&cparam);
	
	// Initialize SDL
	if(SDL_Init(SDL_INIT_VIDEO)) {
		throw(std::runtime_error("SDL initialization failed"));
	}
	// Fetch the video info
	const SDL_VideoInfo *info = SDL_GetVideoInfo();
	if(!info) {
		throw(std::runtime_error("SDL info query failed"));
	}
	// The SDL mode-flags
	int flags = SDL_OPENGL;       // OpenGL in SDL
	flags |= SDL_GL_DOUBLEBUFFER; // Double buffering
	flags |= SDL_HWPALETTE;       // Hardware palette
	// Check for hardware surface aviability
	if(info->hw_available) {
		flags |= SDL_HWSURFACE;
	} else {
		flags |= SDL_SWSURFACE;
	}
	// Check for hardware blit ability
	if(info->blit_hw) {
		flags |= SDL_HWACCEL;
	}
	// Setup double buffering
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	// Get our surface
	surface = SDL_SetVideoMode(xsize, ysize, 32, flags);
	if(!surface) {
		throw(std::runtime_error("Video mode set failed"));
	}
	
	argl_ctx = arglSetupForCurrentContext();
	
	// Texturing
	glEnable(GL_TEXTURE_2D);
	// Blending
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glEnable(GL_BLEND);
	// Smooth shading
	glShadeModel(GL_SMOOTH);
	
	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}

static void cleanup(void) {
	arVideoCapStop();
	arVideoClose();
	arglCleanup(argl_ctx);
}

int count = 0;

static void key_event(unsigned char key, int x, int y) {
	switch(key) {
		case 0x1b:
			printf("*** %f (frame/sec)\n", (double)count/arUtilTimer());
			cleanup();
			exit(0);
	}
}

static void main_loop(void) {
	ARUint8         *dataPtr;
	
	if((dataPtr = (ARUint8 *)arVideoGetImage()) == NULL) {
		arUtilSleep(10);
		return;
	}
	
	if(count == 0) arUtilTimerReset();
	count++;
	
	arglDispImage(dataPtr, &cparam, 1.0, argl_ctx);
	
	ARMarkerInfo* marker_info;
	int marker_num;
	
	if(arDetectMarker(dataPtr, 100, &marker_info, &marker_num) < 0) {
		throw(std::runtime_error("arDetectMarker() failed."));
	}
	
	GLdouble p[16];
	arglCameraFrustum(&cparam, 0.1, 1000, p);
	glMatrixMode(GL_PROJECTION);
	glLoadMatrixd(p);
	
	glClearDepth( 1.0 );
	glClear(GL_DEPTH_BUFFER_BIT);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	
	patt->update(marker_info, marker_num);
	
	glDisable( GL_DEPTH_TEST );
	
	arVideoCapNext();
	SDL_GL_SwapBuffers();
}

int main(int argc, char **argv) {
	try {
		init();
		patt = new Pattern();
		arVideoCapStart();
		while(1) {
			SDL_Event event;
			SDL_PollEvent(&event);
			if(event.type == SDL_QUIT) {
				break;
			}
			main_loop();
		}
	} catch(std::runtime_error e) {
		cleanup();
		std::cerr << "Exception caught: " << e.what() << std::endl;
	}
	return 0;
}