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#include "pattern.h"

#include <AR/gsub_lite.h>
#include <AR/video.h>
#include <AR/param.h>
#include <AR/ar.h>

#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>

#include <wriggle/texturesdl.h>

Pattern::Pattern(std::string filename) {
	patt_width = 25.0;
	patt_center[0] = 0.0;
	patt_center[1] = 0.0;
	
	patt_id = arLoadPatt(filename.c_str());
	
}

void Pattern::update(ARMarkerInfo* marker_info, int marker_num) {
	for(int j = 0; j < marker_num; j++) {
		if( patt_id == marker_info[j].id ) {
			arGetTransMat(&marker_info[j], patt_center, patt_width, patt_trans_kake);
			draw();
			//else if( marker_info[k].cf < marker_info[j].cf ) k = j;
		}
	}
}

SpritePattern::SpritePattern(Texture* _tex) : Pattern("patterns/hiro.patt") {
	tex = _tex;
}

void SpritePattern::draw() {
	double    gl_para[16];
	
	patt_trans_kake[0][0] = patt_trans_kake[1][1] = -1;
	patt_trans_kake[2][2] = 1;
	patt_trans_kake[0][1] = patt_trans_kake[0][2] = 0;
	patt_trans_kake[1][0] = patt_trans_kake[1][2] = 0;
	patt_trans_kake[2][0] = patt_trans_kake[2][1] = 0;
	
	
	arglCameraView(patt_trans_kake, gl_para, 1.0);
	
	glMatrixMode(GL_MODELVIEW);
	glLoadMatrixd(gl_para);
	
	//glTranslatef(0.0, -8.0, 0.0);
	
	glBindTexture(GL_TEXTURE_2D, tex->tex());
	glBegin(GL_QUADS);
	glTexCoord2f(0, 1);
	glVertex3f(-30, -30, 0);
	glTexCoord2f(0, 0);
	glVertex3f(-30, 30, 0);
	glTexCoord2f(1, 0);
	glVertex3f(30, 30, 0);
	glTexCoord2f(1, 1);
	glVertex3f(30, -30, 0);
	glEnd();
}

KakePattern::KakePattern() : SpritePattern(new TextureSDL("foo.png")) {
}