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#include "encoder.h"
#include "encoders/lame_encoder.h"

#include <map>

namespace encoder {
	typedef boost::function<EncoderBase*()> EncoderFactory;
	std::map<std::string, EncoderFactory> encoder_factories;

void init() {
	encoder_factories["lame"] = boost::factory<EncoderLame*>();
}

EncoderBase *get_encoder(const std::string& name) {
	return encoder_factories[name]();
}

};