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author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-20 22:15:26 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-20 22:15:26 +0200 |
commit | 2b6e774ce7eab4c9e5052c757fe240bc95b86f55 (patch) | |
tree | 64c55f2d551362f118e7662d68a93e9163ba1c8c | |
parent | 4a8b02adbc01bad1a20bcdc16b858d879cf47e11 (diff) |
Updated bullet sprite.
-rw-r--r-- | application.cpp | 2 | ||||
-rw-r--r-- | foo4.png | bin | 906 -> 5967 bytes |
2 files changed, 1 insertions, 1 deletions
diff --git a/application.cpp b/application.cpp index 38448ec..b9a6173 100644 --- a/application.cpp +++ b/application.cpp @@ -244,7 +244,7 @@ void Application::main_loop(unsigned int tick, unsigned int step) { glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); shader->use(); - glPointSize(16.0); + glPointSize(32.0); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture->tex()); |