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2010-10-05Using wriggle/input.sfmlVegard Storheil Eriksen2-5/+6
2010-10-05Moved from TextureSTBI to Texture.Vegard Storheil Eriksen5-11/+4
2010-10-05Using wriggle/gl.h.Vegard Storheil Eriksen6-5/+5
2010-10-03Fixed linking with SFML on Linux.Jon Bergli Heier1-2/+1
2010-10-02Replaced all instances of TextureSDL with TextureSTBI.Vegard Storheil Eriksen6-9/+9
2010-10-02Revert "Shaders won't work on my laptop without Nx4 matrices."Vegard Storheil Eriksen2-10/+6
2010-10-02Ported from SDL to SFML.Vegard Storheil Eriksen5-25/+16
2010-06-30Use new Texture-API.HEADmasterVegard Storheil Eriksen5-4/+4
2010-06-30Added Config::fullscreen.Vegard Storheil Eriksen3-1/+3
2010-06-30Shaders won't work on my laptop without Nx4 matrices.Vegard Storheil Eriksen2-6/+10
2010-06-27Simplified rotation shader code.Vegard Storheil Eriksen2-13/+9
2010-06-26Introduced Enemy1-2 and delayed pattern spawning.Jon Bergli Heier3-6/+49
2010-06-26Pass Stage::patterns to Enemy ctor to let Enemy spawn BulletPattern instances.Jon Bergli Heier3-11/+16
2010-06-26Create a seperate Background class for stage background.Vegard Storheil Eriksen5-42/+63
2010-06-26Use unsigned ints to get rid of warnings in bullet patterns.Jon Bergli Heier1-11/+11
2010-06-26Replaced viewport_overscan with fixed overscan.Vegard Storheil Eriksen2-12/+5
2010-06-25Moved Application to wriggle.Vegard Storheil Eriksen5-135/+51
2010-06-21Merge branch 'master' of ssh://git.jvnv.net/srv/git/gardinerVegard Storheil Eriksen2-0/+1
2010-06-21Changed from FTPixmapFont to FTTextureFont.Vegard Storheil Eriksen1-3/+3
2010-06-14Added libengine.a to .gitignore.Jon Bergli Heier1-0/+1
2010-06-14Updated wriggle.Jon Bergli Heier1-0/+0
2010-06-14Fixed building and linking on Linux.Jon Bergli Heier1-1/+2
2010-06-13Moved more stuff.Vegard Storheil Eriksen20-674/+18
2010-06-13Added wriggle. Moved vector- and matrix-classes to wriggle.Vegard Storheil Eriksen11-270/+17
2010-05-24Merge branch 'master' of ssh://git.jvnv.net/srv/git/gardinerVegard Storheil Eriksen2-47/+47
2010-05-24Added matrix-matrix and matrix-constant multiplication.Vegard Storheil Eriksen3-4/+25
2010-05-24Rewrote shader classes to throw exceptions when errors occur.Jon Bergli Heier2-47/+47
2010-05-24Added BulletPattern4.Vegard Storheil Eriksen3-2/+42
2010-05-24Added Matrix-class.Vegard Storheil Eriksen2-0/+51
2010-05-23Added a profiling-option to SConstruct to compile and link with -pg.Jon Bergli Heier1-0/+5
2010-05-23Added operator overloaders to vector classes.Jon Bergli Heier2-0/+71
2010-05-23Made bullet-lists configurable by template parameter.Vegard Storheil Eriksen2-57/+56
2010-05-23Added Vector2::operator+=.Vegard Storheil Eriksen2-0/+7
2010-05-23Added Struct.Vegard Storheil Eriksen1-0/+53
2010-05-23Added enemy.png.Vegard Storheil Eriksen1-0/+0
2010-05-23Added Enemy-class.Vegard Storheil Eriksen4-0/+63
2010-05-23Added initpos-vectors to BulletPatterns.Vegard Storheil Eriksen3-44/+51
2010-05-23Moved BulletPattern1 and BulletPattern2.Vegard Storheil Eriksen3-71/+78
2010-05-23Added /foo to .gitignore.Jon Bergli Heier1-0/+1
2010-05-23Changed BulletPattern::update to not take time and step arguments.Jon Bergli Heier3-58/+65
2010-05-23Added Vector2.Vegard Storheil Eriksen2-9/+39
2010-05-23Added Stage-class.Vegard Storheil Eriksen5-118/+159
2010-05-22Replaced snprintf with boost::format.Vegard Storheil Eriksen1-4/+3
2010-05-21Fixed RGB vs BGR in texture loading.Vegard Storheil Eriksen3-15/+11
2010-05-21Moved engine-sources to seperate subdirectory.Vegard Storheil Eriksen19-4/+4
2010-05-21Added support for multiple resolutions.Vegard Storheil Eriksen4-27/+33
2010-05-21Move class Player's members to protected.Jon Bergli Heier1-1/+2
2010-05-21Use KMOD_SHIFT in Player::update instead of manual OR-ing.Jon Bergli Heier1-1/+1
2010-05-21Fixed overscan bug.Vegard Storheil Eriksen1-2/+2
2010-05-21Added boundary tests to Player::update.Jon Bergli Heier2-2/+3