diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2010-05-23 19:15:11 +0200 |
---|---|---|
committer | Jon Bergli Heier <snakebite@jvnv.net> | 2010-05-23 19:15:11 +0200 |
commit | f696350881eeeaf319c29e615cabaa351c55eb12 (patch) | |
tree | 87d3d401834b7c3deb4fd04b870aa167a07d28ff | |
parent | 57bf396ed52510fee5a34e479ca1f671faba2773 (diff) |
Changed BulletPattern::update to not take time and step arguments.
Also updated patterns.
-rw-r--r-- | engine/bulletpattern.cpp | 15 | ||||
-rw-r--r-- | engine/bulletpattern.h | 7 | ||||
-rw-r--r-- | engine/stage.cpp | 101 |
3 files changed, 65 insertions, 58 deletions
diff --git a/engine/bulletpattern.cpp b/engine/bulletpattern.cpp index b4b5a31..b9a0bbd 100644 --- a/engine/bulletpattern.cpp +++ b/engine/bulletpattern.cpp @@ -7,7 +7,7 @@ #include "bulletpattern.h" BulletPattern::BulletPattern() { - num_bullets = stride = color_g = color_b = 0; + num_bullets = stride = steps = color_g = color_b = 0; color_r = 1; bullets = new float[2048]; @@ -16,18 +16,19 @@ BulletPattern::BulletPattern() { for(float i = 0; i < M_PI * 16; i += 0.1) { bullets[k++] = 0.5 + cosf(i) * 0.05; bullets[k++] = 0.5 + sinf(i) * 0.05; - bullets[k++] = cosf(i) / 10000.0; - bullets[k++] = sinf(i) / 10000.0; + bullets[k++] = cosf(i) / 1000.0; + bullets[k++] = sinf(i) / 1000.0; } } -void BulletPattern::update(unsigned int time, unsigned int step) { - while(num_bullets < 503 && num_bullets * 4 < time) { +void BulletPattern::update() { + steps++; + while(num_bullets < 503 && num_bullets / 2 < steps) { num_bullets++; } for(int i = 0; i < num_bullets; i++) { - bullets[i*4] += bullets[i*4 + 2] * step; - bullets[i*4 + 1] += bullets[i*4 + 3] * step; + bullets[i*4] += bullets[i*4 + 2]; + bullets[i*4 + 1] += bullets[i*4 + 3]; } } diff --git a/engine/bulletpattern.h b/engine/bulletpattern.h index 092713e..9acda5f 100644 --- a/engine/bulletpattern.h +++ b/engine/bulletpattern.h @@ -4,13 +4,14 @@ class BulletPattern { protected: float* bullets; - int num_bullets; - int stride; + unsigned int num_bullets; + unsigned int stride; + unsigned int steps; public: float color_r, color_g, color_b; BulletPattern(); - virtual void update(unsigned int time, unsigned int step); + virtual void update(); void draw(); }; diff --git a/engine/stage.cpp b/engine/stage.cpp index 59377da..cb306df 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -6,40 +6,9 @@ #include <cmath> class BulletPattern1 : public BulletPattern { - unsigned int base; public: - BulletPattern1(bool reverse, unsigned int base) { - num_bullets = 0; - color_r = 1; - color_g = 0; - color_b = 1; - bullets = new float[128]; - this->base = base; - - int j = 0; - for(float i = 0; i < M_PI; i += 0.1, j++) { - bullets[j*4] = 0.5 + sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09; - bullets[j*4 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1; - bullets[j*4 + 2] = sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000.0; - bullets[j*4 + 3] = -0.0001; - } - }; - void update(unsigned int time, unsigned int step) { - if(num_bullets < 32 && base + num_bullets * 10 < time) { - num_bullets += time / 10 - num_bullets - base / 10; - if(num_bullets > 32) num_bullets = 32; - } - for(int i = 0; i < num_bullets; i++) { - bullets[i*4] += bullets[i*4 + 2] * step; - bullets[i*4 + 1] += bullets[i*4 + 3] * step; - } - } -}; - -class BulletPattern2 : public BulletPattern { - public: - BulletPattern2(unsigned int base) { - num_bullets = 0; + BulletPattern1() { + num_bullets = steps = 0; color_r = 0; color_g = 1; color_b = 0; @@ -51,20 +20,58 @@ class BulletPattern2 : public BulletPattern { for(float i = 0; i < M_PI; i += 0.1, k++) { bullets[k*5] = 0.5 + sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09; bullets[k*5 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1; - bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000; - bullets[k*5 + 3] = -0.0001; - bullets[k*5 + 4] = base + j * 400 + i * 100; + bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 1000; + bullets[k*5 + 3] = -0.002; + bullets[k*5 + 4] = j * 24 + i * 6; } } }; - void update(unsigned int time, unsigned int step) { - while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < time) { + void update() { + steps++; + while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < steps) { + num_bullets++; + } + for(int i = 0; i < num_bullets; i++) { + bullets[i*5] += bullets[i*5 + 2]; + bullets[i*5 + 1] += bullets[i*5 + 3]; + } + } +}; + +class BulletPattern2 : public BulletPattern { + public: + BulletPattern2(float xpos, float ypos) { + num_bullets = 0; + color_r = 0.3; + color_g = 0.3; + color_b = 1.0; + stride = sizeof(float)*2; + bullets = new float[24*16*6]; + + int k = 0; + for(int j = 0; j < 24; j++) { + for(float i = 0; i < 2 * M_PI; i += 0.4, k++) { + bullets[k*6] = xpos; + bullets[k*6+1] = ypos; + bullets[k*6+2] = cosf(i) / 40; + bullets[k*6+3] = sinf(i) / 40; + bullets[k*6+4] = j * 10; + bullets[k*6+5] = i; + } + } + }; + void update() { + steps++; + while(num_bullets < 384 && (unsigned int)(bullets[num_bullets*6 + 4]) < steps) { num_bullets++; } for(int i = 0; i < num_bullets; i++) { - bullets[i*5] += bullets[i*5 + 2] * step; - bullets[i*5 + 1] += bullets[i*5 + 3] * step; + float l = bullets[i*6 + 5] - log1pf((steps - bullets[i*6+4])); + bullets[i*6+2] = cosf(l) / 500; + bullets[i*6+3] = sinf(l) / 500; + bullets[i*6] += bullets[i*6 + 2]; + bullets[i*6+1] += bullets[i*6 + 3]; } } }; @@ -76,10 +83,10 @@ Stage::Stage() { shader = new GLShaderProgram(); patterns.push_back(new BulletPattern()); - for(int i = 0; i < 8; i++) { - patterns.push_back(new BulletPattern1(i % 2 == 1, 5000 + i * 400)); - } - patterns.push_back(new BulletPattern2(9000)); + patterns.push_back(new BulletPattern1()); + patterns.push_back(new BulletPattern2(0.2, 0.5)); + patterns.push_back(new BulletPattern2(0.5, 0.5)); + patterns.push_back(new BulletPattern2(0.8, 0.5)); GLFragmentShader shader1("shaders/bullet_fragment.glsl"); GLVertexShader shader2("shaders/bullet_vertex.glsl"); @@ -91,10 +98,8 @@ Stage::Stage() { void Stage::update() { player->update(); - static int i; - for(std::vector<BulletPattern*>::iterator it = patterns.begin(); it < patterns.end(); it++) { - (*it)->update(i++, 1); + (*it)->update(); } } @@ -113,4 +118,4 @@ void Stage::draw() { } glUseProgram(0); -}
\ No newline at end of file +} |