diff options
| author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-23 19:54:25 +0200 | 
|---|---|---|
| committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-23 19:54:25 +0200 | 
| commit | 9e9140cdf95845c580ba084342033094e928c6e8 (patch) | |
| tree | e0fd74aba5c1f1e7b17c702a25e6d08201933da3 /engine/bulletpattern.cpp | |
| parent | 9b9f94e2dcc8c850aaea4cfe0f2f7745669804ea (diff) | |
Moved BulletPattern1 and BulletPattern2.
Diffstat (limited to 'engine/bulletpattern.cpp')
| -rw-r--r-- | engine/bulletpattern.cpp | 66 | 
1 files changed, 66 insertions, 0 deletions
diff --git a/engine/bulletpattern.cpp b/engine/bulletpattern.cpp index b9a0bbd..fa43f59 100644 --- a/engine/bulletpattern.cpp +++ b/engine/bulletpattern.cpp @@ -42,3 +42,69 @@ void BulletPattern::draw() {  	glDisableClientState(GL_VERTEX_ARRAY);  } + +BulletPattern1::BulletPattern1() { +	num_bullets = steps = 0; +	color_r = 0; +	color_g = 1; +	color_b = 0; +	stride = sizeof(float); +	bullets = new float[8*32*5]; +	 +	int k = 0; +	for(int j = 0; j < 8; j++) { +		for(float i = 0; i < M_PI; i += 0.1, k++) { +			bullets[k*5] = 0.5 + sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09; +			bullets[k*5 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1; +			bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 1000; +			bullets[k*5 + 3] = -0.002; +			bullets[k*5 + 4] = j * 24 + i * 6; +		} +	} +}; + +void BulletPattern1::update() { +	steps++; +	while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < steps) { +		num_bullets++; +	} +	for(int i = 0; i < num_bullets; i++) { +		bullets[i*5] += bullets[i*5 + 2]; +		bullets[i*5 + 1] += bullets[i*5 + 3]; +	} +} + +BulletPattern2::BulletPattern2(float xpos, float ypos) { +	num_bullets = 0; +	color_r = 0.3; +	color_g = 0.3; +	color_b = 1.0; +	stride = sizeof(float)*2; +	bullets = new float[24*16*6]; +	 +	int k = 0; +	for(int j = 0; j < 24; j++) { +		for(float i = 0; i < 2 * M_PI; i += 0.4, k++) { +			bullets[k*6] = xpos; +			bullets[k*6+1] = ypos; +			bullets[k*6+2] = cosf(i) / 40; +			bullets[k*6+3] = sinf(i) / 40; +			bullets[k*6+4] = j * 10; +			bullets[k*6+5] = i; +		} +	} +}; + +void BulletPattern2::update() { +	steps++; +	while(num_bullets < 384 && (unsigned int)(bullets[num_bullets*6 + 4]) < steps) { +		num_bullets++; +	} +	for(int i = 0; i < num_bullets; i++) { +		float l = bullets[i*6 + 5] - log1pf((steps - bullets[i*6+4])); +		bullets[i*6+2] = cosf(l) / 500; +		bullets[i*6+3] = sinf(l) / 500; +		bullets[i*6] += bullets[i*6 + 2]; +		bullets[i*6+1] += bullets[i*6 + 3]; +	} +}
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