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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 03:44:08 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 03:44:08 +0200
commit4414344fb085c458bd689d95a9f02bc251d0554a (patch)
treef2752fa50ed250f46cf61d98dd3d5ef0ae42b310 /engine/enemy.cpp
parentcd5f7f9c3ff949dcc5922fd91e79028a9bf489ab (diff)
Replaced all instances of TextureSDL with TextureSTBI.
Diffstat (limited to 'engine/enemy.cpp')
-rw-r--r--engine/enemy.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/enemy.cpp b/engine/enemy.cpp
index 383ddc7..0f0c32f 100644
--- a/engine/enemy.cpp
+++ b/engine/enemy.cpp
@@ -1,13 +1,13 @@
#include "enemy.h"
-#include <wriggle/texturesdl.h>
+#include <wriggle/texturestbi.h>
#include <SDL/SDL_opengl.h>
Enemy::Enemy(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : patterns(stage_patterns) {
pos = initpos;
- texture = new TextureSDL("textures/enemy.png");
+ texture = new TextureSTBI("textures/enemy.png");
}
void Enemy::update() {