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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-05-23 18:13:50 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-05-23 18:13:50 +0200
commitc478aeeb9b7b40bfd3415500b4886c0c0542bc26 (patch)
treef691b29446413ee164689651fb8b1e2a350c2c50 /engine/stage.cpp
parent332bfa22a6319cacee88883ef177ff2b52b509c0 (diff)
Added Stage-class.
Diffstat (limited to 'engine/stage.cpp')
-rw-r--r--engine/stage.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/engine/stage.cpp b/engine/stage.cpp
new file mode 100644
index 0000000..59377da
--- /dev/null
+++ b/engine/stage.cpp
@@ -0,0 +1,116 @@
+#include "stage.h"
+
+#include "texturesdl.h"
+
+#include <SDL/SDL_opengl.h>
+#include <cmath>
+
+class BulletPattern1 : public BulletPattern {
+ unsigned int base;
+ public:
+ BulletPattern1(bool reverse, unsigned int base) {
+ num_bullets = 0;
+ color_r = 1;
+ color_g = 0;
+ color_b = 1;
+ bullets = new float[128];
+ this->base = base;
+
+ int j = 0;
+ for(float i = 0; i < M_PI; i += 0.1, j++) {
+ bullets[j*4] = 0.5 + sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09;
+ bullets[j*4 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1;
+ bullets[j*4 + 2] = sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000.0;
+ bullets[j*4 + 3] = -0.0001;
+ }
+ };
+ void update(unsigned int time, unsigned int step) {
+ if(num_bullets < 32 && base + num_bullets * 10 < time) {
+ num_bullets += time / 10 - num_bullets - base / 10;
+ if(num_bullets > 32) num_bullets = 32;
+ }
+ for(int i = 0; i < num_bullets; i++) {
+ bullets[i*4] += bullets[i*4 + 2] * step;
+ bullets[i*4 + 1] += bullets[i*4 + 3] * step;
+ }
+ }
+};
+
+class BulletPattern2 : public BulletPattern {
+ public:
+ BulletPattern2(unsigned int base) {
+ num_bullets = 0;
+ color_r = 0;
+ color_g = 1;
+ color_b = 0;
+ stride = sizeof(float);
+ bullets = new float[8*32*5];
+
+ int k = 0;
+ for(int j = 0; j < 8; j++) {
+ for(float i = 0; i < M_PI; i += 0.1, k++) {
+ bullets[k*5] = 0.5 + sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09;
+ bullets[k*5 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1;
+ bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000;
+ bullets[k*5 + 3] = -0.0001;
+ bullets[k*5 + 4] = base + j * 400 + i * 100;
+ }
+ }
+
+ };
+ void update(unsigned int time, unsigned int step) {
+ while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < time) {
+ num_bullets++;
+ }
+ for(int i = 0; i < num_bullets; i++) {
+ bullets[i*5] += bullets[i*5 + 2] * step;
+ bullets[i*5 + 1] += bullets[i*5 + 3] * step;
+ }
+ }
+};
+
+Stage::Stage() {
+ player = new Player();
+
+ texture = new TextureSDL("textures/shot1.png");
+ shader = new GLShaderProgram();
+
+ patterns.push_back(new BulletPattern());
+ for(int i = 0; i < 8; i++) {
+ patterns.push_back(new BulletPattern1(i % 2 == 1, 5000 + i * 400));
+ }
+ patterns.push_back(new BulletPattern2(9000));
+
+ GLFragmentShader shader1("shaders/bullet_fragment.glsl");
+ GLVertexShader shader2("shaders/bullet_vertex.glsl");
+ shader->attach(shader1);
+ shader->attach(shader2);
+ shader->link();
+}
+
+void Stage::update() {
+ player->update();
+
+ static int i;
+
+ for(std::vector<BulletPattern*>::iterator it = patterns.begin(); it < patterns.end(); it++) {
+ (*it)->update(i++, 1);
+ }
+}
+
+void Stage::draw() {
+ player->draw();
+
+ shader->use();
+ glPointSize(32.0);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture->tex());
+
+ for(std::vector<BulletPattern*>::iterator it = patterns.begin(); it < patterns.end(); it++) {
+ BulletPattern *bp = (*it);
+ glColor3f(bp->color_r, bp->color_g, bp->color_b);
+ bp->draw();
+ }
+
+ glUseProgram(0);
+} \ No newline at end of file