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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-06-13 16:36:03 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-06-13 16:36:03 +0200
commit6f565ce1110d7f53defe3895255a456fd8adcd4f (patch)
tree18071de2231295f4861cb4c603724fdb6febf291 /engine
parentb4472061c4c23b59a6d4c52e34eb38e68d766807 (diff)
Moved more stuff.
Diffstat (limited to 'engine')
-rw-r--r--engine/SDLMain.h11
-rw-r--r--engine/SDLMain.m384
-rw-r--r--engine/application.cpp2
-rw-r--r--engine/application.h4
-rw-r--r--engine/bulletpattern.h2
-rw-r--r--engine/enemy.cpp2
-rw-r--r--engine/enemy.h2
-rw-r--r--engine/player.cpp2
-rw-r--r--engine/player.h2
-rw-r--r--engine/shader.cpp93
-rw-r--r--engine/shader.h54
-rw-r--r--engine/stage.cpp2
-rw-r--r--engine/stage.h4
-rw-r--r--engine/struct.h53
-rw-r--r--engine/texture.cpp19
-rw-r--r--engine/texture.h14
-rw-r--r--engine/texturesdl.cpp23
-rw-r--r--engine/texturesdl.h8
18 files changed, 11 insertions, 670 deletions
diff --git a/engine/SDLMain.h b/engine/SDLMain.h
deleted file mode 100644
index 4683df5..0000000
--- a/engine/SDLMain.h
+++ /dev/null
@@ -1,11 +0,0 @@
-/* SDLMain.m - main entry point for our Cocoa-ized SDL app
- Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
- Non-NIB-Code & other changes: Max Horn <max@quendi.de>
-
- Feel free to customize this file to suit your needs
-*/
-
-#import <Cocoa/Cocoa.h>
-
-@interface SDLMain : NSObject
-@end
diff --git a/engine/SDLMain.m b/engine/SDLMain.m
deleted file mode 100644
index 122fcc8..0000000
--- a/engine/SDLMain.m
+++ /dev/null
@@ -1,384 +0,0 @@
-/* SDLMain.m - main entry point for our Cocoa-ized SDL app
- Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
- Non-NIB-Code & other changes: Max Horn <max@quendi.de>
-
- Feel free to customize this file to suit your needs
-*/
-
-#import <SDL/SDL.h>
-#import "SDLMain.h"
-#import <sys/param.h> /* for MAXPATHLEN */
-#import <unistd.h>
-
-/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
- but the method still is there and works. To avoid warnings, we declare
- it ourselves here. */
-@interface NSApplication(SDL_Missing_Methods)
-- (void)setAppleMenu:(NSMenu *)menu;
-@end
-
-/* Use this flag to determine whether we use SDLMain.nib or not */
-#define SDL_USE_NIB_FILE 0
-
-/* Use this flag to determine whether we use CPS (docking) or not */
-#define SDL_USE_CPS 1
-#ifdef SDL_USE_CPS
-/* Portions of CPS.h */
-typedef struct CPSProcessSerNum
-{
- UInt32 lo;
- UInt32 hi;
-} CPSProcessSerNum;
-
-extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
-extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
-extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
-
-#endif /* SDL_USE_CPS */
-
-static int gArgc;
-static char **gArgv;
-static BOOL gFinderLaunch;
-static BOOL gCalledAppMainline = FALSE;
-
-static NSString *getApplicationName(void)
-{
- NSDictionary *dict;
- NSString *appName = 0;
-
- /* Determine the application name */
- dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
- if (dict)
- appName = [dict objectForKey: @"CFBundleName"];
-
- if (![appName length])
- appName = [[NSProcessInfo processInfo] processName];
-
- return appName;
-}
-
-#if SDL_USE_NIB_FILE
-/* A helper category for NSString */
-@interface NSString (ReplaceSubString)
-- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
-@end
-#endif
-
-@interface SDLApplication : NSApplication
-@end
-
-@implementation SDLApplication
-/* Invoked from the Quit menu item */
-- (void)terminate:(id)sender
-{
- /* Post a SDL_QUIT event */
- SDL_Event event;
- event.type = SDL_QUIT;
- SDL_PushEvent(&event);
-}
-@end
-
-/* The main class of the application, the application's delegate */
-@implementation SDLMain
-
-/* Set the working directory to the .app's parent directory */
-- (void) setupWorkingDirectory:(BOOL)shouldChdir
-{
- if (shouldChdir)
- {
- char parentdir[MAXPATHLEN];
- CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
- CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
- if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
- assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
- }
- CFRelease(url);
- CFRelease(url2);
- }
-
-}
-
-#if SDL_USE_NIB_FILE
-
-/* Fix menu to contain the real app name instead of "SDL App" */
-- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
-{
- NSRange aRange;
- NSEnumerator *enumerator;
- NSMenuItem *menuItem;
-
- aRange = [[aMenu title] rangeOfString:@"SDL App"];
- if (aRange.length != 0)
- [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
-
- enumerator = [[aMenu itemArray] objectEnumerator];
- while ((menuItem = [enumerator nextObject]))
- {
- aRange = [[menuItem title] rangeOfString:@"SDL App"];
- if (aRange.length != 0)
- [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
- if ([menuItem hasSubmenu])
- [self fixMenu:[menuItem submenu] withAppName:appName];
- }
- [ aMenu sizeToFit ];
-}
-
-#else
-
-static void setApplicationMenu(void)
-{
- /* warning: this code is very odd */
- NSMenu *appleMenu;
- NSMenuItem *menuItem;
- NSString *title;
- NSString *appName;
-
- appName = getApplicationName();
- appleMenu = [[NSMenu alloc] initWithTitle:@""];
-
- /* Add menu items */
- title = [@"About " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Hide " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
-
- menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
- [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
-
- [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Quit " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
-
-
- /* Put menu into the menubar */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
- [menuItem setSubmenu:appleMenu];
- [[NSApp mainMenu] addItem:menuItem];
-
- /* Tell the application object that this is now the application menu */
- [NSApp setAppleMenu:appleMenu];
-
- /* Finally give up our references to the objects */
- [appleMenu release];
- [menuItem release];
-}
-
-/* Create a window menu */
-static void setupWindowMenu(void)
-{
- NSMenu *windowMenu;
- NSMenuItem *windowMenuItem;
- NSMenuItem *menuItem;
-
- windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
-
- /* "Minimize" item */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
- [windowMenu addItem:menuItem];
- [menuItem release];
-
- /* Put menu into the menubar */
- windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
- [windowMenuItem setSubmenu:windowMenu];
- [[NSApp mainMenu] addItem:windowMenuItem];
-
- /* Tell the application object that this is now the window menu */
- [NSApp setWindowsMenu:windowMenu];
-
- /* Finally give up our references to the objects */
- [windowMenu release];
- [windowMenuItem release];
-}
-
-/* Replacement for NSApplicationMain */
-static void CustomApplicationMain (int argc, char **argv)
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- SDLMain *sdlMain;
-
- /* Ensure the application object is initialised */
- [SDLApplication sharedApplication];
-
-#ifdef SDL_USE_CPS
- {
- CPSProcessSerNum PSN;
- /* Tell the dock about us */
- if (!CPSGetCurrentProcess(&PSN))
- if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
- if (!CPSSetFrontProcess(&PSN))
- [SDLApplication sharedApplication];
- }
-#endif /* SDL_USE_CPS */
-
- /* Set up the menubar */
- [NSApp setMainMenu:[[NSMenu alloc] init]];
- setApplicationMenu();
- setupWindowMenu();
-
- /* Create SDLMain and make it the app delegate */
- sdlMain = [[SDLMain alloc] init];
- [NSApp setDelegate:sdlMain];
-
- /* Start the main event loop */
- [NSApp run];
-
- [sdlMain release];
- [pool release];
-}
-
-#endif
-
-
-/*
- * Catch document open requests...this lets us notice files when the app
- * was launched by double-clicking a document, or when a document was
- * dragged/dropped on the app's icon. You need to have a
- * CFBundleDocumentsType section in your Info.plist to get this message,
- * apparently.
- *
- * Files are added to gArgv, so to the app, they'll look like command line
- * arguments. Previously, apps launched from the finder had nothing but
- * an argv[0].
- *
- * This message may be received multiple times to open several docs on launch.
- *
- * This message is ignored once the app's mainline has been called.
- */
-- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
-{
- const char *temparg;
- size_t arglen;
- char *arg;
- char **newargv;
-
- if (!gFinderLaunch) /* MacOS is passing command line args. */
- return FALSE;
-
- if (gCalledAppMainline) /* app has started, ignore this document. */
- return FALSE;
-
- temparg = [filename UTF8String];
- arglen = SDL_strlen(temparg) + 1;
- arg = (char *) SDL_malloc(arglen);
- if (arg == NULL)
- return FALSE;
-
- newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
- if (newargv == NULL)
- {
- SDL_free(arg);
- return FALSE;
- }
- gArgv = newargv;
-
- SDL_strlcpy(arg, temparg, arglen);
- gArgv[gArgc++] = arg;
- gArgv[gArgc] = NULL;
- return TRUE;
-}
-
-
-/* Called when the internal event loop has just started running */
-- (void) applicationDidFinishLaunching: (NSNotification *) note
-{
- int status;
-
- /* Set the working directory to the .app's parent directory */
- [self setupWorkingDirectory:gFinderLaunch];
-
-#if SDL_USE_NIB_FILE
- /* Set the main menu to contain the real app name instead of "SDL App" */
- [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
-#endif
-
- /* Hand off to main application code */
- gCalledAppMainline = TRUE;
- status = SDL_main (gArgc, gArgv);
-
- /* We're done, thank you for playing */
- exit(status);
-}
-@end
-
-
-@implementation NSString (ReplaceSubString)
-
-- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
-{
- unsigned int bufferSize;
- unsigned int selfLen = [self length];
- unsigned int aStringLen = [aString length];
- unichar *buffer;
- NSRange localRange;
- NSString *result;
-
- bufferSize = selfLen + aStringLen - aRange.length;
- buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
-
- /* Get first part into buffer */
- localRange.location = 0;
- localRange.length = aRange.location;
- [self getCharacters:buffer range:localRange];
-
- /* Get middle part into buffer */
- localRange.location = 0;
- localRange.length = aStringLen;
- [aString getCharacters:(buffer+aRange.location) range:localRange];
-
- /* Get last part into buffer */
- localRange.location = aRange.location + aRange.length;
- localRange.length = selfLen - localRange.location;
- [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
-
- /* Build output string */
- result = [NSString stringWithCharacters:buffer length:bufferSize];
-
- NSDeallocateMemoryPages(buffer, bufferSize);
-
- return result;
-}
-
-@end
-
-
-
-#ifdef main
-# undef main
-#endif
-
-
-/* Main entry point to executable - should *not* be SDL_main! */
-int main (int argc, char **argv)
-{
- /* Copy the arguments into a global variable */
- /* This is passed if we are launched by double-clicking */
- if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
- gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
- gArgv[0] = argv[0];
- gArgv[1] = NULL;
- gArgc = 1;
- gFinderLaunch = YES;
- } else {
- int i;
- gArgc = argc;
- gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
- for (i = 0; i <= argc; i++)
- gArgv[i] = argv[i];
- gFinderLaunch = NO;
- }
-
-#if SDL_USE_NIB_FILE
- [SDLApplication poseAsClass:[NSApplication class]];
- NSApplicationMain (argc, argv);
-#else
- CustomApplicationMain (argc, argv);
-#endif
- return 0;
-}
-
diff --git a/engine/application.cpp b/engine/application.cpp
index 65b5cb1..404afd5 100644
--- a/engine/application.cpp
+++ b/engine/application.cpp
@@ -2,7 +2,7 @@
#include "config.h"
-#include "texturesdl.h"
+#include <wriggle/texturesdl.h>
#include <SDL/SDL_opengl.h>
diff --git a/engine/application.h b/engine/application.h
index 3f58f87..b7fc36a 100644
--- a/engine/application.h
+++ b/engine/application.h
@@ -8,8 +8,8 @@
#include "stage.h"
#include "bulletpattern.h"
-#include "shader.h"
-#include "texture.h"
+#include <wriggle/shader.h>
+#include <wriggle/texture.h>
class Application {
private:
diff --git a/engine/bulletpattern.h b/engine/bulletpattern.h
index 5656680..120b3d1 100644
--- a/engine/bulletpattern.h
+++ b/engine/bulletpattern.h
@@ -2,7 +2,7 @@
#define BULLETPATTERN_H
#include <wriggle/vector.h>
-#include "struct.h"
+#include <wriggle/struct.h>
#include <SDL/SDL_opengl.h>
diff --git a/engine/enemy.cpp b/engine/enemy.cpp
index bf4d5ee..09f1da8 100644
--- a/engine/enemy.cpp
+++ b/engine/enemy.cpp
@@ -1,6 +1,6 @@
#include "enemy.h"
-#include "texturesdl.h"
+#include <wriggle/texturesdl.h>
#include <SDL/SDL_opengl.h>
diff --git a/engine/enemy.h b/engine/enemy.h
index ae8e599..d27760b 100644
--- a/engine/enemy.h
+++ b/engine/enemy.h
@@ -2,7 +2,7 @@
#define ENEMY_H
#include <wriggle/vector.h>
-#include "texture.h"
+#include <wriggle/texture.h>
#include "bulletpattern.h"
#include <vector>
diff --git a/engine/player.cpp b/engine/player.cpp
index 4a159ca..7d2ac08 100644
--- a/engine/player.cpp
+++ b/engine/player.cpp
@@ -7,7 +7,7 @@
#include <SDL/SDL.h>
#include "player.h"
-#include "texturesdl.h"
+#include <wriggle/texturesdl.h>
#include "config.h"
Player::Player() {
diff --git a/engine/player.h b/engine/player.h
index 41f1928..24c22b2 100644
--- a/engine/player.h
+++ b/engine/player.h
@@ -1,7 +1,7 @@
#ifndef _PLAYER_H_
#define _PLAYER_H_
-#include "texture.h"
+#include <wriggle/texture.h>
class Player {
protected:
diff --git a/engine/shader.cpp b/engine/shader.cpp
deleted file mode 100644
index a0509ff..0000000
--- a/engine/shader.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#include <fstream>
-#include <stdexcept>
-
-#include <boost/format.hpp>
-
-#include "shader.h"
-
-static void gl_check_error(const char *msg) {
- GLenum error = glGetError();
- if(error != GL_NO_ERROR) {
- throw(std::runtime_error((boost::format("%s:\n%s") % msg % gluErrorString(error)).str()));
- }
-}
-
-void GLBaseShader::shader_source(const char *filename) {
- std::ifstream inf(filename, std::ios_base::in);
- if(!inf.is_open()) {
- throw(std::runtime_error((boost::format("Failed to load shader from file %s") % filename).str()));
- }
- inf.seekg(0, std::ios_base::end);
- int length = inf.tellg();
- inf.seekg(0, std::ios_base::beg);
- char *buffer = new char[length];
- inf.read(buffer, length);
- inf.close();
-
- glShaderSource(shader, 1, (const GLchar**)&buffer, &length);
- gl_check_error("Failed to set shader source");
- delete[] buffer;
- glCompileShader(shader);
- int p;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &p);
- if(p == 0) {
- char log[0xffff];
- int size;
- glGetShaderInfoLog(shader, 0xffff, &size, (GLchar*)&log);
- throw(std::runtime_error((boost::format("Failed to compile shader:\n%s") % log).str()));
- }
-}
-
-void GLBaseShader::shader_source(std::string& filename) {
- shader_source(filename.c_str());
-}
-
-GLBaseShader::GLBaseShader(GLenum type) {
- shader = glCreateShader(type);
-}
-
-GLBaseShader::~GLBaseShader() {
- glDeleteShader(shader);
-}
-
-/**
- * GLShaderProgram
- */
-GLShaderProgram::GLShaderProgram() {
- program = glCreateProgram();
-}
-
-GLShaderProgram::~GLShaderProgram() {
- glDeleteProgram(program);
-}
-
-void GLShaderProgram::attach(GLBaseShader& shader) {
- glAttachShader(program, shader.shader);
-
- gl_check_error("Failed to attach shader to program");
-}
-
-void GLShaderProgram::detach(GLBaseShader& shader) {
- glDetachShader(program, shader.shader);
-
- gl_check_error("Failed to detach shader from program");
-}
-
-void GLShaderProgram::link() {
- glLinkProgram(program);
-
- int p;
- glGetProgramiv(program, GL_LINK_STATUS, &p);
- if(p == 0) {
- char log[0xffff];
- int size;
- glGetProgramInfoLog(program, 0xffff, &size, (GLchar*)&log);
- throw(std::runtime_error((boost::format("Failed to link program:\n%s") % log).str()));
- }
-}
-
-void GLShaderProgram::use() {
- glUseProgram(program);
-
- gl_check_error("Failed to use program");
-}
diff --git a/engine/shader.h b/engine/shader.h
deleted file mode 100644
index d4ad263..0000000
--- a/engine/shader.h
+++ /dev/null
@@ -1,54 +0,0 @@
-#ifndef _SHADER_H_
-#define _SHADER_H_
-
-#include <iostream>
-#include <string>
-#define GL_GLEXT_PROTOTYPES
-#ifndef __APPLE__
-#include <GL/gl.h>
-#include <GL/glu.h>
-#else
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#endif
-
-class GLBaseShader {
- friend class GLShaderProgram;
-
- protected:
- void shader_source(const char *filename);
- void shader_source(std::string& filename);
- unsigned int shader;
- public:
- GLBaseShader(GLenum);
- ~GLBaseShader();
-};
-
-class GLVertexShader : public GLBaseShader {
- public:
- GLVertexShader() : GLBaseShader(GL_VERTEX_SHADER) {};
- GLVertexShader(const char *s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
- GLVertexShader(std::string& s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
-};
-
-class GLFragmentShader : public GLBaseShader {
- public:
- GLFragmentShader() : GLBaseShader(GL_FRAGMENT_SHADER) {};
- GLFragmentShader(const char *s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
- GLFragmentShader(std::string& s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
-};
-
-class GLShaderProgram {
- protected:
- unsigned int program;
- public:
- GLShaderProgram();
- ~GLShaderProgram();
-
- void attach(GLBaseShader&);
- void detach(GLBaseShader&);
- void link();
- void use();
-};
-
-#endif
diff --git a/engine/stage.cpp b/engine/stage.cpp
index e2ab46f..39cf52a 100644
--- a/engine/stage.cpp
+++ b/engine/stage.cpp
@@ -1,6 +1,6 @@
#include "stage.h"
-#include "texturesdl.h"
+#include <wriggle/texturesdl.h>
#include <SDL/SDL_opengl.h>
#include <cmath>
diff --git a/engine/stage.h b/engine/stage.h
index ad59b90..bc687da 100644
--- a/engine/stage.h
+++ b/engine/stage.h
@@ -2,8 +2,8 @@
#define STAGE_H
#include "player.h"
-#include "shader.h"
-#include "texture.h"
+#include <wriggle/shader.h>
+#include <wriggle/texture.h>
#include "enemy.h"
#include "bulletpattern.h"
diff --git a/engine/struct.h b/engine/struct.h
deleted file mode 100644
index d08e66d..0000000
--- a/engine/struct.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef STRUCT_H
-#define STRUCT_H
-
-template<class A = void, class B = void, class C = void, class D = void, class E = void, class F = void>
-struct Struct {
- A a;
- B b;
- C c;
- D d;
- E e;
- F f;
-};
-
-template<class A, class B, class C, class D, class E>
-struct Struct<A, B, C, D, E, void> {
- A a;
- B b;
- C c;
- D d;
- E e;
-};
-
-template<class A, class B, class C, class D>
-struct Struct<A, B, C, D, void, void> {
- A a;
- B b;
- C c;
- D d;
-};
-
-template<class A, class B, class C>
-struct Struct<A, B, C, void, void, void> {
- A a;
- B b;
- C c;
-};
-
-template<class A, class B>
-struct Struct<A, B, void, void, void, void> {
- A a;
- B b;
-};
-
-template<class A>
-struct Struct<A, void, void, void, void, void> {
- A a;
-};
-
-template<>
-struct Struct<void, void, void, void, void, void> {
-};
-
-#endif
diff --git a/engine/texture.cpp b/engine/texture.cpp
deleted file mode 100644
index c3575f2..0000000
--- a/engine/texture.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include <SDL/SDL_opengl.h>
-#include <stdexcept>
-#include "texture.h"
-#include <stdio.h>
-
-unsigned int Texture::tex() {
- return texture;
-}
-
-void Texture::build() {
- if(!data) {
- throw(std::runtime_error("No texture data"));
- }
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, width, height, format, GL_UNSIGNED_BYTE, data);
-}
diff --git a/engine/texture.h b/engine/texture.h
deleted file mode 100644
index c88104f..0000000
--- a/engine/texture.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef _TEXTURE_H_
-#define _TEXTURE_H_
-class Texture {
- public:
- unsigned int tex();
- protected:
- void build();
- unsigned char* data;
- unsigned int width;
- unsigned int height;
- unsigned int format;
- unsigned int texture;
-};
-#endif // _TEXTURE_H_
diff --git a/engine/texturesdl.cpp b/engine/texturesdl.cpp
deleted file mode 100644
index bab760b..0000000
--- a/engine/texturesdl.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-#include <stdexcept>
-#include <SDL/SDL_image.h>
-#include <SDL/SDL_opengl.h>
-#include "texturesdl.h"
-
-TextureSDL::TextureSDL(const char* filename) {
- SDL_Surface* image = IMG_Load(filename);
-
- width = image->w;
- height = image->h;
-
- if(image->format->BytesPerPixel == 4) {
- format = image->format->Bshift ? GL_RGBA : GL_BGRA;
- } else {
- format = image->format->Bshift ? GL_RGB : GL_BGR;
- }
-
- data = (unsigned char*)image->pixels;
-
- build();
-
- SDL_FreeSurface(image);
-}
diff --git a/engine/texturesdl.h b/engine/texturesdl.h
deleted file mode 100644
index 6b2eff2..0000000
--- a/engine/texturesdl.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#ifndef _TEXTURESDL_H_
-#define _TEXTURESDL_H_
-#include "texture.h"
-class TextureSDL : public Texture {
- public:
- TextureSDL(const char* filename);
-};
-#endif // _TEXTURESDL_H_