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author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-02 02:04:46 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-02 02:04:46 +0200 |
commit | cd5f7f9c3ff949dcc5922fd91e79028a9bf489ab (patch) | |
tree | 584f8c2e44e37f31452f052f2abfba2eb2edd0f4 /shaders/bullet_fragment.glsl | |
parent | 357d7bb484d65701952fdc63a2c30550baa46545 (diff) |
Revert "Shaders won't work on my laptop without Nx4 matrices."
This reverts commit 727cb49631d92a284fd7fe850022b9bd0e5f3bad.
Diffstat (limited to 'shaders/bullet_fragment.glsl')
-rw-r--r-- | shaders/bullet_fragment.glsl | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/shaders/bullet_fragment.glsl b/shaders/bullet_fragment.glsl index 71486ec..55e29ff 100644 --- a/shaders/bullet_fragment.glsl +++ b/shaders/bullet_fragment.glsl @@ -1,6 +1,4 @@ -#version 120 - -in mat3x4 v_tex_rot; +varying mat3 v_tex_rot; uniform sampler2D tex; void main() { |