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-rw-r--r--bulletpattern.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/bulletpattern.cpp b/bulletpattern.cpp
new file mode 100644
index 0000000..1e8da5e
--- /dev/null
+++ b/bulletpattern.cpp
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+#ifndef __APPLE__
+#include <GL/gl.h>
+#else
+#include <OpenGL/gl.h>
+#endif
+#include <cmath>
+#include "bulletpattern.h"
+
+BulletPattern::BulletPattern() {
+ num_bullets = 0;
+ bullets = new float[2048];
+
+ int k = 0;
+
+ for(float i = 0; i < M_PI * 16; i += 0.1) {
+ bullets[k++] = 50.0 + cosf(i) * 5;
+ bullets[k++] = 50.0 + sinf(i) * 5;
+ bullets[k++] = cosf(i) / 100.0;
+ bullets[k++] = sinf(i) / 100.0;
+ }
+}
+
+void BulletPattern::update(unsigned int time, unsigned int step) {
+ if(num_bullets < 503 && num_bullets * 4 < time) {
+ num_bullets += time / 4 - num_bullets;
+ }
+ for(int i = 0; i < num_bullets; i++) {
+ bullets[i*4] += bullets[i*4 + 2] * step;
+ bullets[i*4 + 1] += bullets[i*4 + 3] * step;
+ }
+}
+
+void BulletPattern::draw() {
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glVertexPointer(4, GL_FLOAT, 4 * sizeof(float), bullets);
+
+ glDrawArrays(GL_POINTS, 0, num_bullets);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+} \ No newline at end of file