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#ifndef BULLETPATTERN_H
#define BULLETPATTERN_H
class BulletPattern {
protected:
float* bullets;
unsigned int num_bullets;
unsigned int stride;
unsigned int steps;
public:
float color_r, color_g, color_b;
BulletPattern();
virtual void update();
void draw();
};
class BulletPattern1 : public BulletPattern {
public:
BulletPattern1();
void update();
};
class BulletPattern2 : public BulletPattern {
public:
BulletPattern2(float xpos, float ypos);
void update();
};
#endif
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