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#ifndef BULLETPATTERN_H
#define BULLETPATTERN_H

class BulletPattern {
	protected:
		float* bullets;
		unsigned int num_bullets;
		unsigned int stride;
		unsigned int steps;
	public:
		float color_r, color_g, color_b;

		BulletPattern();
		virtual void update();
		void draw();
};

class BulletPattern1 : public BulletPattern {
	public:
		BulletPattern1();
		void update();
};

class BulletPattern2 : public BulletPattern {
	public:
		BulletPattern2(float xpos, float ypos);
		void update();
};

#endif