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 | #include "enemy.h"
#include "texturesdl.h"
#include <SDL/SDL_opengl.h>
Enemy::Enemy(const Vector2& initpos) {
	pos = initpos;
	
	texture = new TextureSDL("textures/enemy.png");
}
void Enemy::update() {
	
}
void Enemy::draw() {
	glPointSize(32.0);
	glColor4f(1, 1, 1, 1);
	glEnable(GL_TEXTURE_2D);
	glBindTexture(GL_TEXTURE_2D, texture->tex());
	glBegin(GL_POINTS);
	glVertex2f(pos.x, pos.y);
	glEnd();
	glDisable(GL_TEXTURE_2D);
}
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