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#include "enemy.h"
#include "texturesdl.h"
#include <SDL/SDL_opengl.h>
Enemy::Enemy(const Vector2& initpos) {
pos = initpos;
texture = new TextureSDL("textures/enemy.png");
}
void Enemy::update() {
}
void Enemy::draw() {
glPointSize(32.0);
glColor4f(1, 1, 1, 1);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->tex());
glBegin(GL_POINTS);
glVertex2f(pos.x, pos.y);
glEnd();
glDisable(GL_TEXTURE_2D);
}
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