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#ifndef __APPLE__
#include <GL/gl.h>
#else
#include <OpenGL/gl.h>
#endif
#include <cmath>
#include <SDL/SDL.h>
#include "player.h"
#include "texturesdl.h"
#include "config.h"
Player::Player() {
x = 0.5;
y = 0.1;
move_factor = 0.005;
focus_factor = 0.5;
texture = new TextureSDL("textures/player.png");
}
void Player::draw() {
glPointSize(32.0);
glColor4f(1, 1, 1, 1);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->tex());
glBegin(GL_POINTS);
glVertex2f(x, y);
glEnd();
glDisable(GL_TEXTURE_2D);
}
void Player::update() {
Uint8 *keystate = SDL_GetKeyState(NULL);
float factor = move_factor * (SDL_GetModState() & KMOD_SHIFT ? focus_factor : 1);
float x_speed = factor * keystate[SDLK_RIGHT] - factor * keystate[SDLK_LEFT];
float y_speed = factor * keystate[SDLK_UP] - factor * keystate[SDLK_DOWN];
if(x_speed && y_speed) {
x_speed /= sqrtf(2);
y_speed /= sqrtf(2);
}
x = fmaxf(fminf(x + x_speed, 1.0 - 0.018), 0.018);
y = fmaxf(fminf(y + y_speed, Config::viewport_aspect - 0.018), 0.018);
}
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