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#ifndef STAGE_H
#define STAGE_H

#include "player.h"
#include "shader.h"
#include "texture.h"
#include "bulletpattern.h"

#include <vector>

class Stage {
	private:
		Player* player;
		
		GLShaderProgram* shader;
		Texture* texture;
		
		std::vector<BulletPattern*> patterns;
		
	public:
		Stage();
		
		void update();
		void draw();
};

#endif