summaryrefslogtreecommitdiff
path: root/engine/vector.cpp
blob: 6c7199175c7d0def156869185486f071fe292bd4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
#include "vector.h"

Vector2::Vector2() {
	x = y = 0;
}

Vector2::Vector2(float p1, float p2) {
	x = p1;
	y = p2;
}

Vector2::Vector2(const Vector2& v) {
	x = v.x;
	y = v.y;
}

Vector2& Vector2::operator=(const Vector2& v) {
	x = v.x;
	y = v.y;
	return *this;
}

Vector2& Vector2::operator+=(const Vector2& v) {
	x += v.x;
	y += v.y;
	return *this;
}

Vector2& Vector2::operator+(const Vector2& v) {
	return Vector2(*this) += v;
}

Vector2& Vector2::operator-=(const Vector2& v) {
	x -= v.x;
	y -= v.y;
	return *this;
}

Vector2& Vector2::operator-(const Vector2& v) {
	return Vector2(*this) -= v;
}

Vector3::Vector3() : Vector2() {
	z = 0;
}

Vector3::Vector3(float p1, float p2, float p3) {
	x = p1;
	y = p2;
	z = p3;
}

Vector3::Vector3(const Vector3& v) {
	x = v.x;
	y = v.y;
	z = v.z;
}

Vector3& Vector3::operator=(const Vector3& v) {
	x = v.x;
	y = v.y;
	z = v.z;
	return *this;
}

Vector3& Vector3::operator+=(const Vector3& v) {
	x += v.x;
	y += v.y;
	z += v.z;
	return *this;
}

Vector3& Vector3::operator+(const Vector3& v) {
	return Vector3(*this) += v;
}

Vector3& Vector3::operator-=(const Vector3& v) {
	x -= v.x;
	y -= v.y;
	z -= v.z;
	return *this;
}

Vector3& Vector3::operator-(const Vector3& v) {
	return Vector3(*this) -= v;
}

Vector4::Vector4() : Vector3() {
	w = 0;
}

Vector4::Vector4(float p1, float p2, float p3, float p4) : Vector3(p1, p2, p3) {
	w = p4;
}

Vector4::Vector4(const Vector4& v) {
	x = v.x;
	y = v.y;
	z = v.z;
	w = v.w;
}

Vector4& Vector4::operator=(const Vector4& v) {
	x = v.x;
	y = v.y;
	z = v.z;
	w = v.w;
	return *this;
}

Vector4& Vector4::operator+=(const Vector4& v) {
	x += v.x;
	y += v.y;
	z += v.z;
	w += v.w;
	return *this;
}

Vector4& Vector4::operator+(const Vector4& v) {
	return Vector4(*this) += v;
}

Vector4& Vector4::operator-=(const Vector4& v) {
	x -= v.x;
	y -= v.y;
	z -= v.z;
	w -= v.w;
	return *this;
}

Vector4& Vector4::operator-(const Vector4& v) {
	return Vector4(*this) -= v;
}