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#ifndef TERRAIN_LOADER_H
#define TERRAIN_LOADER_H
#include "vector.h"
#include <boost/filesystem.hpp>
#include <boost/shared_ptr.hpp>
#include <list>
namespace fs = boost::filesystem;
class TerrainLoader {
private:
fs::path root;
public:
typedef boost::shared_ptr<TerrainLoader> p;
TerrainLoader(fs::path root);
virtual ~TerrainLoader();
virtual float *get_chunk(int64_t x, int64_t y, unsigned int width, unsigned int height);
bool has_chunk(int64_t x, int64_t y);
void save_chunk(float *chunk, int64_t x, int64_t y, unsigned int width, unsigned int height);
float *load_chunk(int64_t x, int64_t y, unsigned int width, unsigned int height);
// FIXME: Support other object types.
virtual std::list<Vector3> get_objects(int64_t x, int64_t y);
bool has_objects(int64_t x, int64_t y);
void save_objects(std::list<Vector3>& objects, int64_t x, int64_t y);
std::list<Vector3> load_objects(int64_t x, int64_t y);
};
#endif
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