1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#ifndef TERRAIN_LOADER_H
#define TERRAIN_LOADER_H
#include <boost/filesystem.hpp>
#include <boost/shared_ptr.hpp>
namespace fs = boost::filesystem;
class TerrainLoader {
private:
fs::path root;
public:
typedef boost::shared_ptr<TerrainLoader> p;
TerrainLoader(fs::path root);
virtual ~TerrainLoader();
float *generate_heights(int64_t x, int64_t y, unsigned int width, unsigned int height);
virtual float *get_chunk(int64_t x, int64_t y, unsigned int width, unsigned int height);
bool has_chunk(int64_t x, int64_t y);
void save_chunk(float *chunk, int64_t x, int64_t y, unsigned int width, unsigned int height);
float *load_chunk(int64_t x, int64_t y, unsigned int width, unsigned int height);
};
#endif
|