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#include "server.h"
#include "messages.h"
#include "terrain_generator.h"

#include <boost/format.hpp>

#include <iostream>

Server::Server(boost::asio::io_service& io_service)
	: acceptor(io_service, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v6(), 54321)) {
	TerrainGenerator::p gen(new TerrainGenerator(0, "map"));
	cache = TerrainCache::p(new TerrainCache(gen, 500));
	start_accept();
}

void Server::start_accept() {
	Connection::p c(new Connection(acceptor.io_service()));
	acceptor.async_accept(c->socket, boost::bind(&Server::handle_connect, this, c));
}

void Server::handle_connect(Connection::p connection) {
	start_accept();

	uint8_t type = message::MessageBase::read_type(connection->socket);
	std::cout << "type: " << (int)type << std::endl;

	message::Hello h;
	//h.b = boost::asio::buffer(&version, sizeof(version));
	std::cout << "reading payload" << std::endl;
	h.recv(connection->socket);
	std::cout << "fetching version" << std::endl;
	uint8_t version = h.get_version();
	std::cout << "version: " << (int)version << std::endl;

	message::Message m((boost::format("Welcome [colour='FFFF0000']%s[colour='FFFFFFFF'], you've connected to [colour='FF0000FF']%s") % connection->socket.local_endpoint().address().to_string()
				% connection->socket.remote_endpoint().address().to_string()).str());
	m.send(connection->socket);

	message::Player player(connection->get_id(), connection->pos, connection->socket.local_endpoint().address().to_string());

	for(std::list<Connection::p>::iterator it = clients.begin(); it != clients.end(); it++) {
		player.send((*it)->socket);
		Connection::p c = *it;
		message::Player other(c->get_id(), c->pos, c->socket.local_endpoint().address().to_string());
		other.send(connection->socket);
	}

	clients.push_back(connection);

	async_read(connection);

	/*boost::asio::streambuf b;
	boost::asio::read_until(connection->get_socket(), b, '\n');

	std::istream is(&b);
	std::string s;
	is >> s;
	std::cout << s << std::endl;
	for(std::list<Connection::p>::iterator it = clients.begin(); it != clients.end(); it++) {
		boost::asio::write((*it)->get_socket(), boost::asio::buffer(s + "\n"));
	}*/
}

void Server::async_read(Connection::p connection) {
	uint8_t *t = new uint8_t;
	boost::asio::async_read(connection->socket, boost::asio::buffer(t, sizeof(uint8_t)),
			boost::asio::transfer_all(),
			boost::bind(&Server::handle_type, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred, connection, t));
}

void Server::handle_type(const boost::system::error_code& error, size_t bytes_transferred, Connection::p connection, uint8_t *_type) {
	uint8_t type = *_type;
	delete _type;

	if(error) {
		std::cerr << "error: " << error.message() << std::endl;
		for(std::list<Connection::p>::iterator it = clients.begin(); it != clients.end(); it++) {
			if(*it == connection) {
				clients.erase(it);
				break;
			}
		}
		return;
	}

	switch(type) {
		case message::MSG_TYPE_POS:
			handle_pos(connection);
			break;
		case message::MSG_TYPE_CHUNK:
			handle_chunk(connection);
			break;
		case message::MSG_TYPE_MSG:
			handle_message(connection);
			break;
		default:
			std::cout << "unknown type: " << (int)type << std::endl;
	}

	async_read(connection);
}

void Server::handle_pos(Connection::p c) {
	message::Pos m;

	m.recv(c->socket);
	c->pos = m.get_pos();

	TerrainGenerator::p tg = boost::static_pointer_cast<TerrainGenerator>(cache->tl);
	std::set<std::pair<int64_t, int64_t> > chunks = c->check_chunks();
	for(std::set<std::pair<int64_t, int64_t> >::iterator it = chunks.begin(); it != chunks.end(); it++) {
		// TODO: fix sizes
		TerrainCacheObject::p obj = cache->get_chunk(it->first, it->second, 35, 35);
		message::Chunk chunk(it->first, it->second);
		chunk.set_data(obj->heights);
		chunk.send(c->socket);

		std::list<Vector3> trees = tg->get_objects(it->first, it->second, 35, 35);
		for(std::list<Vector3>::iterator it = trees.begin(); it != trees.end(); it++) {
			message::Object tree(0, *it);
			tree.send(c->socket);
		}
	}
	for(std::list<Connection::p>::iterator it = clients.begin(); it != clients.end(); it++) {
		if(*it == c)
			continue;

		message::Pos p(c->get_id(), c->pos);
		p.send((*it)->socket);
	}
}

void Server::handle_chunk(Connection::p c) {
	message::Chunk m;

	m.recv(c->socket);
	int64_t x, y;
	m.get_coords(x, y);
}

void Server::handle_message(Connection::p c) {
	message::Message m;

	m.recv(c->socket);
	std::string s = m.get_str();

	for(std::list<Connection::p>::iterator it = clients.begin(); it != clients.end(); it++) {
		message::Message msg(s);
		msg.send((*it)->socket);
	}
}