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#ifndef TERRAIN_GENERATOR_H
#define TERRAIN_GENERATOR_H

#include "terrain_loader.h"
#include "vector.h"

#include <boost/shared_ptr.hpp>

class TerrainGenerator : public TerrainLoader {
	private:
		int seed;

	public:
		typedef boost::shared_ptr<TerrainGenerator> p;

		TerrainGenerator(int seed, fs::path root);
		virtual ~TerrainGenerator() {};

		float *generate_heights(int64_t x, int64_t y, unsigned int width, unsigned int height);
		virtual float *get_chunk(int64_t x, int64_t y, unsigned int width, unsigned int height);
		std::list<Vector3> generate_objects(int64_t x, int64_t y, unsigned int width, unsigned int height);
		virtual std::list<Vector3> get_objects(int64_t x, int64_t y, unsigned int width, unsigned int height);
};

#endif