diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-02 20:14:35 +0200 |
---|---|---|
committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-02 20:14:35 +0200 |
commit | 156683c7cbcd697f09f5101fd14c01051928edb8 (patch) | |
tree | fce7926feac72a80ac23519ee847a83a05b47bd8 | |
parent | 94c77b14469c9122d945eb1cf337507ff74c2fb6 (diff) |
Started work on dynamic merging and subdivision.
-rw-r--r-- | main.cpp | 13 | ||||
-rw-r--r-- | quadtree.cpp | 63 | ||||
-rw-r--r-- | quadtree.h | 2 | ||||
-rw-r--r-- | scene.cpp | 4 | ||||
-rw-r--r-- | scene.h | 1 |
5 files changed, 75 insertions, 8 deletions
@@ -78,6 +78,7 @@ int main(int argc, char **argv) { /*boost::timer t; double last_time = 0;*/ Vector3 selected; + Quadtree::QuadNode *node; while(running) { unsigned int time = SDL_GetTicks(); //double time = t.elapsed(); @@ -110,6 +111,16 @@ int main(int argc, char **argv) { scene.qt->create_nodes(scene.qt->levels-1); } break; + case SDLK_KP_MULTIPLY: + node = scene.qt->find(scene.pos.x, scene.pos.z); + node->parent->merge(); + scene.qt->make_vbo(); + break; + case SDLK_KP_DIVIDE: + node = scene.qt->find(scene.pos.x, scene.pos.z); + node->subdivide(); + scene.qt->make_vbo(); + break; case SDLK_SPACE: scene.yvel = .05; break; @@ -200,6 +211,8 @@ int main(int argc, char **argv) { move_str = (boost::format("%s %.2f,%.2f %.2fx%.2f %d") % scene.pos.str() % node->x % node->y % node->width % node->height % node->level).str(); } + scene.update(); + scene.lookat(); glEnable(GL_LIGHTING); diff --git a/quadtree.cpp b/quadtree.cpp index ab08e3e..b8aee16 100644 --- a/quadtree.cpp +++ b/quadtree.cpp @@ -10,6 +10,8 @@ #include <cmath> #include <queue> +using std::min; + Quadtree::Quadtree(int width, int height, float *heightmap, int levels) { this->width = width; this->height = height; @@ -53,6 +55,20 @@ Quadtree::QuadNode::~QuadNode() { delete children[i]; } +float Quadtree::QuadNode::distance(float px, float pz) { + if(px > x && px < x+width && pz > y && pz < y+height) + return 0; + + Vector2 p(px, pz); + + float a = (p - Vector2(x, y)).length(); + float b = (p - Vector2(x+width, y)).length(); + float c = (p - Vector2(x, y+height)).length(); + float d = (p - Vector2(x+width, y+height)).length(); + + return min(min(min(a, b), c), d); +} + void Quadtree::QuadNode::fill() { elems = 3*5; int size = sizeof(float)*elems; @@ -230,6 +246,29 @@ Vector3 Quadtree::QuadNode::get_normal(int index) { return N /= N.length(); } +void Quadtree::update(float x, float z) { + return; + std::queue<QuadNode*> q; + q.push(root); + while(!q.empty()) { + QuadNode *node = q.front(); + q.pop(); + float d = node->distance(x, z); + std::cout << d << std::endl; + if(d < 20 && node->vertex_array) + node->subdivide(); + else if(d > 50 && !node->vertex_array) + node->merge(); + if(node->vertex_array) + break; + for(int i = 0; i < 4; i++) { + q.push(node->children[i]); + } + } + + make_vbo(); +} + void Quadtree::create_nodes(int levels) { if(root) delete root; @@ -362,8 +401,10 @@ void Quadtree::make_vbo() { } if(left && down) { QuadNode *n = get_left(down); - v += n->get_normal(0); - v += n->get_normal(1); + if(n) { + v += n->get_normal(0); + v += n->get_normal(1); + } } v /= v.length(); n[24] = n[30] = v.x; @@ -384,8 +425,10 @@ void Quadtree::make_vbo() { } if(down && right) { QuadNode *n = get_down(right); - v += n->get_normal(1); - v += n->get_normal(2); + if(n) { + v += n->get_normal(1); + v += n->get_normal(2); + } } v /= v.length(); n[3] = n[33] = v.x; @@ -406,8 +449,10 @@ void Quadtree::make_vbo() { } if(up && right) { QuadNode *n = get_right(up); - v += n->get_normal(2); - v += n->get_normal(3); + if(n) { + v += n->get_normal(2); + v += n->get_normal(3); + } } v /= v.length(); n[6] = n[12] = v.x; @@ -428,8 +473,10 @@ void Quadtree::make_vbo() { } if(left && up) { QuadNode *n = get_left(up); - v += n->get_normal(0); - v += n->get_normal(3); + if(n) { + v += n->get_normal(0); + v += n->get_normal(3); + } } v /= v.length(); n[15] = n[21] = v.x; @@ -17,6 +17,7 @@ class Quadtree { QuadNode(Quadtree *tree, QuadNode *parent, float x, float y, float width, float height, int level, bool leaf); virtual ~QuadNode(); + float distance(float px, float pz); void fill(); void subdivide(bool leaf = true); void merge(); @@ -36,6 +37,7 @@ class Quadtree { Quadtree(int width, int height, float *heightmap, int levels); virtual ~Quadtree(); + void update(float x, float z); void create_nodes(int levels); unsigned int count_nodes(); void make_vbo(); @@ -89,3 +89,7 @@ bool Scene::select(int x, int y, float& px, float& py, float& pz) { return false; } + +void Scene::update() { + qt->update(pos.x, pos.z); +} @@ -17,6 +17,7 @@ class Scene { void lookat(); void move(float forward, float right, int steps); bool select(int x, int y, float& px, float& py, float& pz); + void update(); }; #endif |