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authorJon Bergli Heier <snakebite@jvnv.net>2011-05-10 16:46:26 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-05-10 16:46:26 +0200
commitd42ec5c0e89559abd276334b6c4804e1eaa5e9c7 (patch)
treec6afda3e3f51d4ac79ffcdabd2edfc6d36df4201 /gl.cpp
parentfa1216b691dc5be3429858dcff845239b1aec417 (diff)
parent7d93cab1eb1629b068858a68ac5e5840fe84a83a (diff)
Merge branch 'master' into win32
Conflicts: gui.h quadtree.cpp scene.cpp scene.h
Diffstat (limited to 'gl.cpp')
-rw-r--r--gl.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/gl.cpp b/gl.cpp
index 8152f05..54ab4c5 100644
--- a/gl.cpp
+++ b/gl.cpp
@@ -14,6 +14,7 @@ GLboolean (*glUnmapBuffer)(GLenum);
/* uniform */
GLint (*glGetUniformLocation)(GLuint, const GLchar*);
void (*glUniform1i)(GLint, GLint);
+void (*glUniform2f)(GLint, GLfloat, GLfloat);
void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
/* texture */
@@ -49,6 +50,7 @@ void win32_gl_init() {
glGetUniformLocation = (GLint(*)(GLuint, const GLchar*))SDL_GL_GetProcAddress("glGetUniformLocation");
glUniform1i = (void(*)(GLint, GLint))SDL_GL_GetProcAddress("glUniform1i");
+ glUniform2f = (void(*)(GLint, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform2f");
glUniform3f = (void(*)(GLint, GLfloat, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform3f");
glActiveTexture = (void(*)(GLenum))SDL_GL_GetProcAddress("glActiveTexture");