diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-05-11 20:18:54 +0200 |
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committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-05-11 20:18:54 +0200 |
commit | 40079a61d9269e54379985d16795c30499044ed5 (patch) | |
tree | 8c789271456ff7a5d9afccb74d5b08c8de96cbec /gl.h | |
parent | 0ad016d39848584f51df9d2464b6aef5ab31485a (diff) | |
parent | bd843834dd6655d96b64d1ab72ab7b2983946199 (diff) |
Merge branch 'win32'
Diffstat (limited to 'gl.h')
-rw-r--r-- | gl.h | 44 |
1 files changed, 44 insertions, 0 deletions
@@ -1,7 +1,51 @@ #ifndef GL_H #define GL_H +#ifndef WIN32 #define GL_GLEXT_PROTOTYPES +#endif + #include <SDL_opengl.h> +#ifdef WIN32 +/* buffer */ +extern void (APIENTRY *glGenBuffers)(GLsizei, GLuint*); +extern void (APIENTRY *glDeleteBuffers)(GLsizei, GLuint*); +extern void (APIENTRY *glBindBuffer)(GLenum, GLuint); +extern void (APIENTRY *glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); +extern GLvoid* (APIENTRY *glMapBuffer)(GLenum, GLenum); +extern GLboolean (APIENTRY *glUnmapBuffer)(GLenum); + +/* uniform */ +extern GLint (APIENTRY *glGetUniformLocation)(GLuint, const GLchar*); +extern void (APIENTRY *glUniform1i)(GLint, GLint); +extern void (APIENTRY *glUniform2f)(GLint, GLfloat, GLfloat); +extern void (APIENTRY *glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +extern void (APIENTRY *glUniform1iv)(GLint, GLsizei, const GLint*); + +/* texture */ +extern void (APIENTRY *glActiveTexture)(GLenum); + +/* program/shader */ +extern GLuint (APIENTRY *glCreateProgram)(void); +extern void (APIENTRY *glLinkProgram)(GLuint); +extern void (APIENTRY *glGetProgramiv)(GLuint, GLenum, GLint*); +extern void (APIENTRY *glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); +extern void (APIENTRY *glUseProgram)(GLuint); +extern void (APIENTRY *glDeleteProgram)(GLuint); + +extern GLuint (APIENTRY *glCreateShader)(GLenum); +extern void (APIENTRY *glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); +extern void (APIENTRY *glCompileShader)(GLuint); +extern void (APIENTRY *glGetShaderiv)(GLuint, GLenum, GLint*); +extern void (APIENTRY *glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); + +extern void (APIENTRY *glAttachShader)(GLuint, GLuint); +extern void (APIENTRY *glDetachShader)(GLuint, GLuint); +extern void (APIENTRY *glDeleteShader)(GLuint); + +void win32_gl_init(); +#endif + + #endif |